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Old 11-16-13, 09:33 AM   #1
renard60
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thank you very much
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Old 12-02-13, 11:56 PM   #2
Yankee14
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WOW this mod looks amazing. Great job!

As someone else in this thread has also asked, I wonder if the smoke screen affects the AI sight at all? Knowing me, I'd be stupid and not pay attention to the wind direction, shooting the lead ship in a convoy and block my view of the entire battlefield. I suck enough at this game already; I don't need yet another disadvantage
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Old 12-03-13, 06:19 PM   #3
THE_MASK
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Someone should try it with the detection circles
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Old 12-03-13, 06:40 PM   #4
gap
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Quote:
Originally Posted by sober View Post
Someone should try it with the detection circles
Cool

IIRC the particle generator you are using as smoke screen, got a fog controller attached
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Old 12-03-13, 07:27 PM   #5
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Quote:
Originally Posted by gap View Post
Cool

IIRC the particle generator you are using as smoke screen, got a fog controller attached
I am not saying that smoke affects AI visualy . I really don't know . There are a thousand million parameters for that smoke .
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Old 12-03-13, 07:54 PM   #6
gap
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Quote:
Originally Posted by sober View Post
I am not saying that smoke affects AI visualy .
I thought you meant that when you talked about dtection circles...

Quote:
Originally Posted by sober View Post
I really don't know . There are a thousand million parameters for that smoke .
Ignore the particle generator parameters, which are just visual effects, and look at the the fog render controller, under the same node as the particle generator. This should affect AI detection
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Old 12-03-13, 08:28 PM   #7
THE_MASK
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Quote:
Originally Posted by gap View Post
I thought you meant that when you talked about dtection circles...



Ignore the particle generator parameters, which are just visual effects, and look at the the fog render controller, under the same node as the particle generator. This should affect AI detection
It just says Class .
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