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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2006
Location: France
Posts: 29
Downloads: 216
Uploads: 0
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thank you very much
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#2 |
Swabbie
![]() Join Date: Mar 2011
Posts: 13
Downloads: 25
Uploads: 0
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WOW this mod looks amazing. Great job!
As someone else in this thread has also asked, I wonder if the smoke screen affects the AI sight at all? Knowing me, I'd be stupid and not pay attention to the wind direction, shooting the lead ship in a convoy and block my view of the entire battlefield. I suck enough at this game already; I don't need yet another disadvantage ![]() |
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#3 |
Ace of the deep .
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Someone should try it with the detection circles
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Cool
![]() IIRC the particle generator you are using as smoke screen, got a fog controller attached ![]() |
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#5 |
Ace of the deep .
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I thought you meant that when you talked about dtection circles...
Quote:
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#7 |
Ace of the deep .
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It just says Class .
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