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Old 11-05-13, 04:46 AM   #11
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Thank you Rongel, this is another confirmation of what was found by Vecko a few weeks ago. As far as I know stock ships didn't have that feature, but it was introduced by me for FXU 0.0.22 (my bad, sorry guys ).
Unfortunately today I had no time to work on the fix, but I will as soon as I finish my survey barrage balloons for OH
It seems things are not so simple after all, it seems that in this case the "link object to" wasn't causing the crashes! It was the destroyable command deck, a node called "NKSCS_Taihosan_cabina". Soon as it was destroyed, i was looking at my desktop (the good thing about crashes in SH 5 is that they are really fast, like quick exits, no jamming the computer!).

It had three child cfg-nodes, radar, radio and sensor1. I guess they were destroyed at the same time with the deck, and the game didn't like that. When I changed their location and parented them to the main node, no crashes at all, even with the "link object to" feature in three different places (two masts, and a funnel). Maybe it works with the .dat ships, but not with GR2-ships???

Quote:
Hi everyone, loving the mod so far , but i haven't seen any ships fire a flare or use sirens/announcements.. i activated the sirens and announcements (scm_6_gun)
If you are using IRAI v.39, it disables the starshells, they are active in v.37. And also only some of the merchants shoot starshells/use sirens.
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