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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
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Deck & AA gun repair problem
Just started playing SH4 again after a long hiatus, v. 1.4 stock except for a few sound mods. Trying to repair deck and AA guns after depth charge damage. On surface, damage control manned with 8 men, activated them in sub management (they are working in the control room). Aft deck gun shows 7 mins, AA gun shows 1 min. and they've stayed that way for at least one in-game hour. Tried manning both guns with same result. What's going on? Thanks.
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#2 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I'd pull into the nearest port to fix them. Sometimes, either because of game coding or the amount of repair needed, you have to pull into a refit port or home port to affect proper repairs.
There are a number of issues with the stock game as well and many of those issues were resolved by upgrading to 1.5 and added some of the better mods such as TMO, RSRD, RFB and OM. Mods also have certain orders in which they must be loaded so if you do use them make sure to read documentation very well as to mod orders and multiple mod compatibility. |
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#3 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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The guns need to be staffed to carry out orders. In the crew screen, if the crew member is in black and white then he is off duty. If he is in color, he is on duty and will follow orders. If an entire station is in black and white, then nothing will be done.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#4 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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Another such bug is the (hole in ship) which funny enough disappears when you save and reload
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I can't tell you how, or even if, your guns can be fixed, but I think you would be better off in the long run if you get v1.5, ideally the "Gold Edition". With version 1.5, and your choice of mods, you will have a less buggy and much improved game. |
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#6 |
Willing Webfooted Beast
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Why is it that the presence of a woman instantly makes me want to fix my appearance, despite the fact that she can't see me?
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#8 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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duh! Forgot I had to man the guns via the menu, as well as drag and drop them there.
Last edited by shegeek72; 11-09-13 at 01:40 AM. |
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#9 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Yeah, kind of defeats the purpose of "Battlestations", doesn't it. |
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#10 |
Watch
![]() Join Date: Jan 2010
Posts: 19
Downloads: 48
Uploads: 0
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Finally started playing SH4 (since SH3 wont run on W8.1, dang it). Playing 1.5 Gold Edition w/no mods. My deck guns were damaged by fighter attack, but for some reason are not being repaired. The repairs are listed in the priority list. The AA gun is manned by a CPO with 104 gun skills (he's really good at knocking down planes!), the DC party is fully manned, the boat is at GC, it is surfaced, and it is not rigged for silent running. After the better part of an hour there has been no progress on the repairs. Any ideas?
Any help is much appreciated. Thanks! |
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#11 | |
Sparky
![]() Join Date: Nov 2013
Posts: 153
Downloads: 86
Uploads: 0
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#12 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
First, shooting guns and repairing them are two different things. |
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