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Old 10-24-13, 08:45 PM   #106
lodebeard
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Quote:
Originally Posted by Shaefer View Post
This is a very useful methode, so simple to do. I learned something here. Thanks a bunch
It was my pleasure

If you havent already, I highly recommend you run through Trevally's tutorial called "four bearings". It will teach you so much about how to hunt ships with realistic navigation. I think every Real Nav skipper should do the tutorial at least twice. It is a long series of very simple steps, and your effectiveness will be greatly affected by the speed and precision with which you can do them. If you wanted to, it would be very cool to see a special episode where players can watch you learn the four bearings method!

Also, if you are so inclined, learn to use the Range Angle On Bow Finder on your periscope. There is a tutorial for it calle RAOBF Practice. And also look in the New UIs documentation folder for a great guide for using the Whiz-Wheel for doing quick AOB and contact course calcs, etc. It's called Angriffsscheibe_Handbuch_3.pdf

Let's Play Silent Hunter 5 Realistically, after all!


Last edited by lodebeard; 10-24-13 at 11:06 PM.
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Old 10-25-13, 06:46 AM   #107
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Quote:
Originally Posted by lodebeard View Post
It was my pleasure

If you havent already, I highly recommend you run through Trevally's tutorial called "four bearings". It will teach you so much about how to hunt ships with realistic navigation. I think every Real Nav skipper should do the tutorial at least twice. It is a long series of very simple steps, and your effectiveness will be greatly affected by the speed and precision with which you can do them. If you wanted to, it would be very cool to see a special episode where players can watch you learn the four bearings method!

Also, if you are so inclined, learn to use the Range Angle On Bow Finder on your periscope. There is a tutorial for it calle RAOBF Practice. And also look in the New UIs documentation folder for a great guide for using the Whiz-Wheel for doing quick AOB and contact course calcs, etc. It's called Angriffsscheibe_Handbuch_3.pdf

Let's Play Silent Hunter 5 Realistically, after all!

Quoted for truth.

4 bearings is fatest way to plot intercept and get a 90 solution ready by the time you arive.
RAOBF is learned in 5 tries, and the fastest way to get a torpedo solution. Takes as long as the ship takes to cross the periscope center from bow to stern to have your solution.
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Old 10-28-13, 03:15 AM   #108
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Hey i enjoyed the new episode. Keep them coming
But i dont know why you went down when you are at 90 meters . You had no floodings and your depth rudder didnt take any damage ?
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Old 10-28-13, 05:28 AM   #109
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The radio room had 96% flooding in episode 8 ! The radio room and hydrophone room don't show flooding afaik .
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Old 10-28-13, 08:16 AM   #110
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@Shaefer

Wasserbomben!

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Old 10-28-13, 08:20 AM   #111
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Quote:
Originally Posted by sober View Post
The radio room had 96% flooding in episode 8 ! The radio room and hydrophone room don't show flooding afaik .
Oh i didnt noticed that.
@Trevally thats a great mod why it isnt included in great modlist like sjizzles sobers or fifis?
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Old 10-28-13, 01:01 PM   #112
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Quote:
Originally Posted by SnipersHunter View Post
Oh i didnt noticed that.
@Trevally thats a great mod why it isnt included in great modlist like sjizzles sobers or fifis?
Perhaps it is in another mod - DBSM
I am not sure what mods Shaefer is using
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Old 10-28-13, 01:06 PM   #113
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In stromys dbsm?? I use it but never have had the " wasserbomben!" sound
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Old 10-28-13, 02:56 PM   #114
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Quote:
Originally Posted by sober View Post
The radio room had 96% flooding in episode 8 ! The radio room and hydrophone room don't show flooding afaik .
Yes. I notised this as well when rewatching the video. Nice catsh Poor radio guy...



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@Shaefer

Wasserbomben!

Oh yes!
Thank you very much. With this it`s allot easyer to avoid those deapth charges.

Edit: By the way, is this a enable anywhere mod, or only in bunker?
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Old 10-28-13, 03:03 PM   #115
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Hi shaefer i cant say it often enough i love this lp
If you stay alive which campaign path would you choose later ?
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Old 10-28-13, 03:17 PM   #116
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Quote:
Originally Posted by Shaefer View Post
Edit: By the way, is this a enable anywhere mod, or only in bunker?
not sure about sound files
I would think this is ok to add while at sea
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Old 10-28-13, 03:56 PM   #117
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Brilliant videos, please keep them coming!

I've been hoping for a realistic Let's Play, and this is perfect.

By the way, I don't mind seeing you gathering information and plotting your attack, to answer one of your questions from one of the videos. It actually makes it more suspenseful and interesting.
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Old 10-28-13, 06:17 PM   #118
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Quote:
Originally Posted by SnipersHunter View Post
Hi shaefer i cant say it often enough i love this lp
If you stay alive which campaign path would you choose later ?
I am not sure about that yet , I deside on the fly when we get there. And yes, I`ll stay alive.....


Quote:
Originally Posted by Trevally. View Post
not sure about sound files
I would think this is ok to add while at sea
I`ll have a go at it. If things get messed up I just disable it again and do it in port.
Thanks

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Originally Posted by Sartoris View Post
Brilliant videos, please keep them coming!

I've been hoping for a realistic Let's Play, and this is perfect.

By the way, I don't mind seeing you gathering information and plotting your attack, to answer one of your questions from one of the videos. It actually makes it more suspenseful and interesting.
Thank you very much. I appreciate it.
In the latest episodes I did not have to do any plotting, but there will be more plotting for sure.
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Old 11-01-13, 12:40 PM   #119
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Wasserbomben in DBSM. I had my Gamecom headphones on and heard the crew shout Wasserbomben, it took me by surprise, the explosions were so loud they nearly took my head off
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Old 11-01-13, 01:23 PM   #120
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I agree with Sartoris. It would be good for anyone trying to learn RN etc., and for those who find this thread at a later date and will use it as a tutorial now and again show how the data is collected and used, especially when an interesting scenario arises. For example I would like to see how the attack is planned when all you have is the bearing in the message box. Most examples of single targets seem to have the target already viewable. At the moment I am struggling when all I have is my bearing and the targets bearing, it is nighttime, the target is way over the horizon and cannot be seen. So how can I get close enough to find it just using my map tools?
Shaefer has encouraged me to go RN and I am sure will also encourage others having seen his videos. I am enjoying the game more even though I seem to be struggling. Part of the reason for this is the game is being played at a much slower pace which is good and demands more thought process.
Sorry for going on a bit Peter
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