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Old 10-28-13, 03:03 PM   #1
SnipersHunter
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Hi shaefer i cant say it often enough i love this lp
If you stay alive which campaign path would you choose later ?
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Old 10-28-13, 03:17 PM   #2
Trevally.
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Quote:
Originally Posted by Shaefer View Post
Edit: By the way, is this a enable anywhere mod, or only in bunker?
not sure about sound files
I would think this is ok to add while at sea
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Trevally Mods for SH5
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Old 10-28-13, 03:56 PM   #3
Sartoris
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Brilliant videos, please keep them coming!

I've been hoping for a realistic Let's Play, and this is perfect.

By the way, I don't mind seeing you gathering information and plotting your attack, to answer one of your questions from one of the videos. It actually makes it more suspenseful and interesting.
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Old 10-28-13, 06:17 PM   #4
Shaefer
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Quote:
Originally Posted by SnipersHunter View Post
Hi shaefer i cant say it often enough i love this lp
If you stay alive which campaign path would you choose later ?
I am not sure about that yet , I deside on the fly when we get there. And yes, I`ll stay alive.....


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Originally Posted by Trevally. View Post
not sure about sound files
I would think this is ok to add while at sea
I`ll have a go at it. If things get messed up I just disable it again and do it in port.
Thanks

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Originally Posted by Sartoris View Post
Brilliant videos, please keep them coming!

I've been hoping for a realistic Let's Play, and this is perfect.

By the way, I don't mind seeing you gathering information and plotting your attack, to answer one of your questions from one of the videos. It actually makes it more suspenseful and interesting.
Thank you very much. I appreciate it.
In the latest episodes I did not have to do any plotting, but there will be more plotting for sure.
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Old 11-01-13, 12:40 PM   #5
THEBERBSTER
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Wasserbomben in DBSM. I had my Gamecom headphones on and heard the crew shout Wasserbomben, it took me by surprise, the explosions were so loud they nearly took my head off
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Old 11-01-13, 01:23 PM   #6
THEBERBSTER
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I agree with Sartoris. It would be good for anyone trying to learn RN etc., and for those who find this thread at a later date and will use it as a tutorial now and again show how the data is collected and used, especially when an interesting scenario arises. For example I would like to see how the attack is planned when all you have is the bearing in the message box. Most examples of single targets seem to have the target already viewable. At the moment I am struggling when all I have is my bearing and the targets bearing, it is nighttime, the target is way over the horizon and cannot be seen. So how can I get close enough to find it just using my map tools?
Shaefer has encouraged me to go RN and I am sure will also encourage others having seen his videos. I am enjoying the game more even though I seem to be struggling. Part of the reason for this is the game is being played at a much slower pace which is good and demands more thought process.
Sorry for going on a bit Peter
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Old 11-01-13, 09:57 PM   #7
lodebeard
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Quote:
Originally Posted by THEBERBSTER View Post
I agree with Sartoris. It would be good for anyone trying to learn RN etc., and for those who find this thread at a later date and will use it as a tutorial now and again show how the data is collected and used....r
As I said before, please try Travally's tutorial mission called 'four bearings'. It teaches you how to act in the situation you describe

And it is fun!
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Old 11-02-13, 07:16 AM   #8
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Quote:
Originally Posted by lodebeard View Post
As I said before, please try Travally's tutorial mission called 'four bearings'. It teaches you how to act in the situation you describe

And it is fun!
I have allso done the tutorial several times allready, but I am struggeling with it a bit to be honest. The tutorial have map icons on, I dont, and I am having problems with this. I dont know how to proceed with the tutorial with no map contact...
I am allso trying to learn the RAOBF, so I have lots of option on how to engage the enemy ships.
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Old 11-03-13, 02:02 PM   #9
THEBERBSTER
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Go to YouTube and enter "4 bearing method for SH5" You will find 4 x 14 minute tutorials that run concurrently reference to Stoianm/Kabul. This is easier to follow than Trevally,s as you can go back through the video frames to pick the point you want to go back to, either a picture, a timed point, and then move forward to where you left it.
The tutorial with 100% realism will plan from the first hydrophone contact to the final kill. 1 hour of enjoyment well spent. Easy to pause and make notes.
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Old 11-03-13, 03:02 PM   #10
lodebeard
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Quote:
Originally Posted by Shaefer View Post
I have allso done the tutorial several times allready, but I am struggeling with it a bit to be honest. The tutorial have map icons on, I dont, and I am having problems with this. I dont know how to proceed with the tutorial with no map contact...
I am allso trying to learn the RAOBF, so I have lots of option on how to engage the enemy ships.

The map icons are only on because you have them turned on !!

The tutorial is intended to be used with no map icons and with real nav.

1) from the main menu go into options and set your realism levels.
2) At the bottom of the main menu choose 'tutorial' and select the script called 'four-bearings'
3) again from the main menu choose 'historical missions' and find the mission called 'four bearings'.
4) when you start, the mission will begin with whatever realism settings you have set. The script will run and take you through a hands-on tutorial.


If you dont have the four bearings tutorial then you need to install Trevally's tutorial mod (can be found in sober's or fifi's lists I believe)


My RAOBF tip-of-the-day: Learn how to use it to find range and AOB of a target, but usually when in a real combat situation I use the stadimeter to find range and then I use the RAOBF only to quickly determine angle on bow. For me this is more accurate and much faster.
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