SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-31-13, 06:44 AM   #25
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by lodebeard View Post
will test.

Should I be watching for anything in particular, gap?
Quote:
Originally Posted by plj View Post
I'm running it ... but from Memel to Danzig bay the weather has been almost too calm and given my new route .. I havent had any visual contact yet .. should have some meaningfull comments today or tomorrow.
Thank you guys.

I would be very grateful if some of you could test the Clear Water Surface version (which you should enable after the corresponding DynEnv's optional mod). You should check whether:

- GR2 ships' water reflections are still affected by sunlight and range, as per TDW's mod features;

- at certain angles, dat ships' keels and shallow sea beds are still visible trough the sea surface, as per DynEnv - Clear Water Surface features (look here and here for some visual examples of what I am saying);

- no artifacts or other weird issues are caused by the merged settings.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.