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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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This conflicts with Dynamic Environment on waterPS.fx
Im confused if Gaps file is based on revision 1.0.2.0 of TDW's file? Thanks Gap for trying to merge the changes What will I be missing from Dynamic Environment if I apply this without it merged? Any chance of a merged file being released for TDWs latest 1.0.2.0? Many thanks |
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#2 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Update of my merge for full compatibility of Dynamic Environment v2.9 with the latest version of Water Reflections Intensity Varied by Available Sunlight:
http://www.mediafire.com/?r24c0hcoe7ezkus Release notes and installation guide as per previous version. As before, I have double-double-checked that I didn't introduce any error accidentally. Nonetheless, you should be aware that I am releasing the mod without having tested it. I rely on you for testing, so any feedback (both positive or negative) is very appreciated. ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you gap. But there is no data folder for use with JSGME?
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hase anyone tested this mod and/or my DynEnv-compatible versions of it?
I need for this information before I "ufficialize" the release of the latter ![]() Quote:
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#7 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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will test.
Should I be watching for anything in particular, gap? |
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#8 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I'm running it ... but from Memel to Danzig bay the weather has been almost too calm and given my new route .. I havent had any visual contact yet .. should have some meaningfull comments today or tomorrow.
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#9 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I would be very grateful if some of you could test the Clear Water Surface version (which you should enable after the corresponding DynEnv's optional mod). You should check whether: - GR2 ships' water reflections are still affected by sunlight and range, as per TDW's mod features; - at certain angles, dat ships' keels and shallow sea beds are still visible trough the sea surface, as per DynEnv - Clear Water Surface features (look here and here for some visual examples of what I am saying); - no artifacts or other weird issues are caused by the merged settings. |
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#10 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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I spent all my gaming time last night playing cat-and-mouse with a destroyer at night, so I have no results to report yet.
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