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#91 | |
Stowaway
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File=data\Terrain\Locations\CustomAreas\germany\wi lhelmshaven.GR2 Long=977379.000000 Lat=6423047.000000 Height=0.400002 <----- Change to .300002 to lower 1 meter Rot=0.000000 |
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#92 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#93 |
Navy Seal
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Yes - the terrain editor can fix these issues in a jiffy.
Size of terrain raise/lower is adjusted with mouse wheel |
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#94 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() IIRC one can raise only a little portion of terrain, creating a small hill under the levitating buildings. P.S: Trevally, can you reply this? Quote:
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#95 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() I have my hands full testing the new version of the morale mod, and trying to get some more pitching and rolling in heavy seas, my goal is to make people throw up when playing this game ![]() Also bit more impressive depth charge shakes are on the list, but it seems that we can't make the DC's affect larger area even one bit, destroyers are already blowing themselves up! |
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#96 | |
Navy Seal
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Hello there,
I see you're guys pretty busy here... ![]() Why IRAI v37? Am I missing something, is there something wrong with v39? Also note that even with TDW starshells patch , flares are still visible, although in combination with IRAI v39...I manage to get rid of them by unquoting appropriate entries in ships .eqp files... Quote:
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-23-13 at 08:28 AM. |
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#97 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() By the way: have you tried messing with the Waves amplitude and Waves attenuation params? Quote:
![]() Yes the patch prevents AI ships from firing their starshells, but since red flares are not fired by guns but are rather effects triggered by damage, they are not affected by that patch. |
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#98 | |
Navy Seal
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![]() I'm talking about WHITE flares...Remember this thread? http://www.subsim.com/radioroom/showthread.php?t=208231
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#99 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#100 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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The reason why IRAI .39 isn't used at the moment is just what Gap mentioned, I have played with 37 and it works really well, don't want no possible plane trouble! |
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#101 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Yes, I have to admit that I don't have fully clear what this "waves attenuation" means exactly, especially since when I have read that it actually amplifies wave effects rather than attenuating them ![]() Quote:
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#102 |
Stowaway
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#103 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
http://forum.kickinbak.com/ |
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#104 | |
Navy Seal
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Added to my list
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#105 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
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just a thought re. minefield and dat ships' stuttering: I was wondering if the issue could be related to the fact that those units are missing LOD models. Before you start reducing their usage in campaign, could you please test the patch below? http://www.mediafire.com/?9s66qzoqbu49urg It should make mine models to be replaced at far distance by some huge (16 m in height) yellow-black striped tetrahedrons (if they are used, you shouldn't miss them lol). If it works, I will replace them with low poly versions of the mines or, if this is not enough, with dummy, invisible 3-vertices mesh. Obviously, we could do the same for the remaining sea and air units featured by OH. Let me know ![]() ![]() |
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