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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi guys,
comparing Sobers Base Sky Mechanics' and Dynamic Environment's sky shaders, I have noticed that though having some tweaks in common, they are not prefectly identical. Dynamic Environment already addresses the issue of sky banding near the sun alo, but as you might know, the problem is not 100% fixed yet. I have therefore decided to attempt a brute merge between the settings of the two mods. It might do things better or worse, I haven't tested it in game yet, but should you feel like giving it a try yourselves, here is the download link: http://www.mediafire.com/?7ccg81azz93o0ao JSGME ready. Enable it anytime after Dynamic Environment v2.9 - main mod; (Sobers Sky Mechanics entirely included in the merge and thus not required). Shouldn't work, it won't break anything in your game and you can always disable it. ![]() Feedback very much appreciated ![]() |
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#2 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Many thanks Gap testing now
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Ace of the deep .
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I think the skybanding is worse with the merged mod . Have to look at it next week when i get more time .
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Gefallen Engel U-666
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"Wewe pia Bruté?"...or "Et tu Bruté?"... Shakespeare's Julius Caesar: act II
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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