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-   -   sobers base sky mechanics V1 (https://www.subsim.com/radioroom/showthread.php?t=179378)

THE_MASK 01-22-11 05:44 PM

sobers base sky mechanics V1
 
[REL]sobers base sky mechanics V1
http://www.subsim.com/radioroom/downloads.php?do=file&id=2976
Enable with the mod enabler JSGME.
Place after Environment mod as it has the same file.
partial fix for the sky banding problem .
Code supplied by Seeadler.
I also recommend
http://www.subsim.com/radioroom/downloads.php?do=file&id=1944


http://img248.imageshack.us/img248/6241/skyq.jpg


http://www.photoscientia.co.uk/Gamma.htm
http://www.subsim.com/radioroom/show...7&postcount=29

WillyVic 01-22-11 08:02 PM

Checking it out now.

Just ran the game. The banding, of which I had pretty seriously, is toned way down. Good job and thank you. The following pics show the differences with your recommended gamma setting in the middle and with it two to the right.


January 1940 2200 naut Gamma middle
http://www.310thvcs.com/images/pics/Gamma1.jpg


January 1940 2200 naut Gamma two to the right
http://www.310thvcs.com/images/pics/Gamma2.jpg


January 1940 1400 naut Gamma middle
http://www.310thvcs.com/images/pics/Gamma3.jpg


January 1940 1400 naut Gamma two to the right
http://www.310thvcs.com/images/pics/Gamma4.jpg

Although there is some banding when looking in the sun's direction it is nowhere near as bad as vanilla. If looking away from sun all banding is virtually gone.

Syncmaster 931bf/GeForce 250GTS/1280x1024/Gamma on monitor at 1.20

I appreciate your effort with this.

WV

Seaman_Hornsby 01-22-11 10:13 PM

I've given this a test sail and it seems to work very well with the Environment Mod 5.0. Moonlit nights have no banding that I could see, and the only noticeable stuff was at sunrise/sunset. Even then it's nowhere near as bad as stock. Very nice work. :salute:

Defiance 01-23-11 09:04 AM

Ahh you posted it sober :salute:

Going in to test it now

Thanks :up:

Fifi 01-11-13 01:50 AM

Please, could you explain what this mod do exactly?
I don't understand "sky banding problem" :06:

THE_MASK 01-11-13 02:18 AM

Quote:

Originally Posted by Fifi (Post 1991152)
Please, could you explain what this mod do exactly?
I don't understand "sky banding problem" :06:

Its already in dynamic environment .

Fifi 01-11-13 03:20 AM

Ah...i saw you have it in your list on top of Dynamic Environment too :hmmm:
Before your answer, i tried it after DE, and it seems the weird "stripes" in the sky (that i had sometimes mainly when sun set or rise - or when some daylight fog) have slightly decreased...
Was it made on this purpose?

gap 10-19-13 08:28 PM

DynEnv v2.9 - Sobers Sky Mechanics v1
 
Hi guys,

comparing Sobers Base Sky Mechanics' and Dynamic Environment's sky shaders, I have noticed that though having some tweaks in common, they are not prefectly identical. Dynamic Environment already addresses the issue of sky banding near the sun alo, but as you might know, the problem is not 100% fixed yet. I have therefore decided to attempt a brute merge between the settings of the two mods. It might do things better or worse, I haven't tested it in game yet, but should you feel like giving it a try yourselves, here is the download link:

http://www.mediafire.com/?7ccg81azz93o0ao

JSGME ready. Enable it anytime after Dynamic Environment v2.9 - main mod; (Sobers Sky Mechanics entirely included in the merge and thus not required). Shouldn't work, it won't break anything in your game and you can always disable it. :03:

Feedback very much appreciated :salute:

Bathrone 10-19-13 08:35 PM

Many thanks Gap testing now

gap 10-19-13 08:48 PM

Quote:

Originally Posted by Bathrone (Post 2130484)
Many thanks Gap testing now

Thank you Bathrone :up:

gap 10-30-13 08:44 AM

Quote:

Originally Posted by gap (Post 2130482)
Hi guys,

comparing Sobers Base Sky Mechanics' and Dynamic Environment's sky shaders, I have noticed that though having some tweaks in common, they are not prefectly identical. Dynamic Environment already addresses the issue of sky banding near the sun alo, but as you might know, the problem is not 100% fixed yet. I have therefore decided to attempt a brute merge between the settings of the two mods. It might do things better or worse, I haven't tested it in game yet, but should you feel like giving it a try yourselves, here is the download link:

http://www.mediafire.com/?7ccg81azz93o0ao

JSGME ready. Enable it anytime after Dynamic Environment v2.9 - main mod; (Sobers Sky Mechanics entirely included in the merge and thus not required). Shouldn't work, it won't break anything in your game and you can always disable it. :03:

Feedback very much appreciated :salute:

Any news on this? :)

THE_MASK 10-30-13 03:24 PM

I think the skybanding is worse with the merged mod . Have to look at it next week when i get more time .

gap 10-31-13 06:46 AM

Quote:

Originally Posted by sober (Post 2135426)
I think the skybanding is worse with the merged mod . Have to look at it next week when i get more time .

Okay Sober, thank you, let me know at your earliest convenience :salute:

Zuncha 12-04-13 07:50 AM

Thanks for this mod.

Aktungbby 12-04-13 12:22 PM

Quote:

Originally Posted by gap (Post 2130482)
brute merge ...Feedback very much appreciated

"Wewe pia Bruté?"...or "Et tu Bruté?"... Shakespeare's Julius Caesar: act II:up: really good stuff here! Yoda-san:salute:


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