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Old 10-19-13, 06:45 AM   #19
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
Originally Posted by sailor_X View Post
To me it looks like water is boiling all around my boat and steam comes up lol
Hi mate,

You are right this is exactly what this mod does in this first , more simple version. Just don´t forget that to have better results it needs to be adapted to your env distances and colors.

By sh3 limitations the particles too far way are showing just as a big flicking ball, so this is not a option. If i´m not wrong this magic distance is limited by the "lod" value on your scene.dat. But big lod values will also brings a severe FPs drops for many users.

In the last weeks I have made hundreds of versions of this mod (try&error) and delayed the release exactly because I was not convinced by the results. In the end , what i achieve here, was, at least, a way to have particles on sh3 sky environment under our control (until certain point).

My last effort was exactly in the direction to make "compact" clouds to avoid this steam effect, but i will give up, because to make good clouds from particles in sh3 is very, very time consuming and needs also a good amount of artistic talent, and i haven´t both, the necessary free time and artistic talent.

Let´s hope that in a near future someone could push this mod ahead achieving better results with it.

If I achieve something good and new i will release here.

As said by our mate Sailor Steve: "One gamer's must-have mod is another gamer's waste of time".
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One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
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