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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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I wanted to ask about this mod and MEP 4.3 (which is 20km environmental mod). Rubini said that his mod is designed for 16km. What this mod could change or break using it with any 20km mod?
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#107 | |
Pacific Aces Dev Team
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the joke was told to me by Sergei, a friend and specialzed radiologist from the russian cultural association in Valencia, from which I'm member. His wife was my russian teacher and we all were good friends and joked a lot. I didn't mean any disrespect to the hard life of russian sailors, which I admire a lot. I thought that, the joke being russian itself it would be received with good humour. Now let's move on, nobody had bad intentions so everything is OK ![]()
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One day I will return to sea ... |
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#108 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#109 | |
In the Brig
![]() Join Date: May 2013
Posts: 96
Downloads: 1
Uploads: 0
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Could we get a 20km addition, perhaps? In the future? |
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#110 |
Stowaway
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To me it looks like water is boiling all around my boat and steam comes up lol
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#111 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Rubini - as always, superb. Thank you.
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Je pense donc je fuis! |
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#112 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Я вижу ты так ничего и не понял...
Это сказал ты здесь! у тебя своя голова на плечах, которая должна хоть немного думать... а ты ссылаешься на какого-то сергея... кретинов в мире достаточно много... кретинов не способных ничего сделать, способных только языком болтать. У тебя было много вариантов пошутить по поводу скриншота... но ты выбрал именно русских моряков... это вполне конкретный симптом... симптом твоего отношения к ... Всегда помни - "Что позволено Юпитеру, то не позволено быку"... "Quot licet Iovi, non licet bovi". Русский аналог пословицы: "Куда конь с копытом, туда и рак с клешнёй". P.S. Тот факт, что ты не убрал свою мерзкую реплику, подтверждает лицемерность твоих оправданий. ************************************************** ***************** OK. All forgotten this incident. Accepted! Captain. ![]() ************************************************** ***************** I'm sorry, Rubini.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-13-14 at 04:26 AM. |
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#113 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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You are right this is exactly what this mod does in this first , more simple version. Just don´t forget that to have better results it needs to be adapted to your env distances and colors. By sh3 limitations the particles too far way are showing just as a big flicking ball, so this is not a option. If i´m not wrong this magic distance is limited by the "lod" value on your scene.dat. But big lod values will also brings a severe FPs drops for many users. In the last weeks I have made hundreds of versions of this mod (try&error) and delayed the release exactly because I was not convinced by the results. In the end , what i achieve here, was, at least, a way to have particles on sh3 sky environment under our control (until certain point). My last effort was exactly in the direction to make "compact" clouds to avoid this steam effect, but i will give up, because to make good clouds from particles in sh3 is very, very time consuming and needs also a good amount of artistic talent, and i haven´t both, the necessary free time and artistic talent. Let´s hope that in a near future someone could push this mod ahead achieving better results with it. If I achieve something good and new i will release here. ![]() As said by our mate Sailor Steve: "One gamer's must-have mod is another gamer's waste of time".
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#114 | |
Pacific Aces Dev Team
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I'm not into the particle file structure, but perhaps there are any z-values that can control these overlaps.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#115 |
Sailor man
![]() Join Date: Jul 2011
Posts: 46
Downloads: 1
Uploads: 0
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Great Mod, thanks a lot
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#116 |
Loader
![]() Join Date: Oct 2011
Posts: 89
Downloads: 27
Uploads: 0
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+ easy to install (no conflicts)
- zoom in: "clouds" disappears = immersion killer - "clouds" hang on the surface - most "clouds" look uniform - only useful/realistic if the weather is foggy Overall: disappointed
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Dietrich von Carlewitz, 2nd Lt. U-29 |
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#117 |
Navy Seal
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It works well with the CCoM 10.0 Mod.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#118 | |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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Hey it's more than ok to give feedback but never forget to thank a modder for his effort to improve on the game...this mod may not be for you but your response seems a little "spoiled", improve on it if you can, otherwise, be more respectful.
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Live to fight another day! |
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#119 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#120 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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It is a work in progress. In a workshop that means your observation should be informative and helpful, not critical.
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Irish1958 ![]() |
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