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Old 10-06-13, 01:18 AM   #2026
kangcliff
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I've been looking for a tool that changes the texture paths in previous gr2 versions.

The version I'm using is 2.5.0.1.

Thanks.
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Old 10-06-13, 03:11 AM   #2027
Anvart
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Quote:
Originally Posted by CPF View Post
Hi Anvart,

A while back in this thread you posted a screen capture of 010 Editor, showing the CRC for NBB_King_GeorgeV.GR2. What range are you excluding to get the correct CRC to show in Checksum/Digest?
Hi, CPF.
I rarely visit the forum.
Link to the original script for 010 Editor (for publish) is in this thread.
If you are not can to find it:
http://www.mediafire.com/download/9q...R2checksum.1sc
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Last edited by Anvart; 10-08-13 at 03:20 AM.
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Old 10-06-13, 09:15 AM   #2028
CPF
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Quote:
Originally Posted by Anvart View Post
Hi, CPF.
I rarely visit the forum.
Link to the original script for 010 Editor is in this thread.
If you are not can to find it:
http://www.mediafire.com/download/9q...R2checksum.1sc
Thanks Anvart !

Privateer provided a link for that script for 010, which I am using now.
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Old 10-06-13, 10:10 AM   #2029
Madox58
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Quote:
Originally Posted by kangcliff View Post
I've been looking for a tool that changes the texture paths in previous gr2 versions.

The version I'm using is 2.5.0.1.

Thanks.
Can you provide one of the GR2 files to check?
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Old 10-07-13, 04:20 AM   #2030
kangcliff
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This one is an uncompressed gr2 file.
http://www.mediafire.com/download/vw...age1_horse.gr2

Other gr2 files are here.
http://www.mediafire.com/download/m2...s/med_fort.gr2
http://www.mediafire.com/download/i3...i/ironclad.gr2
http://www.mediafire.com/download/vy...keman_1age.gr2

Thanks a lot,Privateer.
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Old 10-07-13, 04:20 PM   #2031
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PM sent Mate.
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Old 10-15-13, 05:42 PM   #2032
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To the AOE3 Guys.
The GR2 files are different from the SH5 files.
I'm looking at them as time permits so PM me for contact info and information.
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Old 10-16-13, 11:38 AM   #2033
Rongel
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Help!

I want to fix the floating crates in Memel harbour. So located the right file (small_generic_01.GR2), opened it in the TDW's GR2 editor (i'm using v.1.1.272.1), and exported the mesh using default settings.

Then I open Blender, import the .obj file, correct the crates and try import the file back to GR2 editor. And it never works! I try the strict and loose import but the result is always "No verticies found in..."

So what I am doing wrong during importing/exporting? I don't know much about 3d stuff, but I thought I could fix this hovering crate annoyance myself.

I tried to find a post concerning importing/exporting meshes but couldn't find one so if somebody could point me in the right direction with this, I would be really happy!
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Old 10-16-13, 12:08 PM   #2034
Targor Avelany
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Quote:
Originally Posted by Rongel View Post
Help!

I want to fix the floating crates in Memel harbour. So located the right file (small_generic_01.GR2), opened it in the TDW's GR2 editor (i'm using v.1.1.272.1), and exported the mesh using default settings.

Then I open Blender, import the .obj file, correct the crates and try import the file back to GR2 editor. And it never works! I try the strict and loose import but the result is always "No verticies found in..."

So what I am doing wrong during importing/exporting? I don't know much about 3d stuff, but I thought I could fix this hovering crate annoyance myself.

I tried to find a post concerning importing/exporting meshes but couldn't find one so if somebody could point me in the right direction with this, I would be really happy!
try switching the settings for using regional settings. I've had that problem and it relates on how the decimals are split out: with coma or a period. Depending on what is used between GR2 editor and your 3d editor you get this result.
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Old 10-16-13, 12:38 PM   #2035
Rongel
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Quote:
Originally Posted by Targor Avelany View Post
try switching the settings for using regional settings. I've had that problem and it relates on how the decimals are split out: with coma or a period. Depending on what is used between GR2 editor and your 3d editor you get this result.
Thanks for the tip! I tried changing the regional setting but still the same result... Must try harder... It bothers me also that the exported file from GR2 editor is bigger in size than the one from blender, am I missing some data here?
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Old 10-16-13, 01:08 PM   #2036
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Quote:
Originally Posted by Rongel View Post
Thanks for the tip! I tried changing the regional setting but still the same result... Must try harder... It bothers me also that the exported file from GR2 editor is bigger in size than the one from blender, am I missing some data here?
@Rongel,

Is the file you are looking at in data\Terrain\Locations\CustomAreas\Small_generic ? It has 10s of thousands of vertices. I have the same version of TDWs Editor and it doesn't seem to like this file, asking questions about essential strings. Looks like there is also AO rendering as well. The file sizes not being close to the same indicates a lot of data is missing, the GR2 editor may only be exporting a small part of the GR2.
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Old 10-16-13, 01:19 PM   #2037
Targor Avelany
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Quote:
Originally Posted by Rongel View Post
Thanks for the tip! I tried changing the regional setting but still the same result... Must try harder... It bothers me also that the exported file from GR2 editor is bigger in size than the one from blender, am I missing some data here?
oops. misread something in your original post.
so it works from GR2 to Blender, but not the other way around.

Send me a link w/ both exported files and if you want to take a screenie on how exactly are you exporting from blender.
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Old 10-16-13, 01:20 PM   #2038
Rongel
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Quote:
Is the file you are looking at in data\Terrain\Locations\CustomAreas\Small_generic ?
No, the file is in the same location but is called "small_generic_01.GR2"

Editor opens the file without problems for me. Then I select the "Object13 (Mesh)" from the meshes tab and export it using default settings. No problems so far. I get several files and the Object13.obj is 335 kb. I can import it to blender, make the fixes, and export it again, but the file size is much lower and GR2 editor gives me error importing it. I really don't know much about the export/import settings so the problem can be there also (or then it's connected to the regional settings). Maybe somebody has time to make a quick test, import the crates, open in blender and export back to the editor???
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Old 10-16-13, 01:38 PM   #2039
Rongel
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Quote:
Originally Posted by Targor Avelany View Post

Send me a link w/ both exported files and if you want to take a screenie on how exactly are you exporting from blender.
PM sent!
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Old 10-16-13, 01:41 PM   #2040
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Quote:
Originally Posted by Rongel View Post
No, the file is in the same location but is called "small_generic_01.GR2"

Editor opens the file without problems for me. Then I select the "Object13 (Mesh)" from the meshes tab and export it using default settings. No problems so far. I get several files and the Object13.obj is 335 kb. I can import it to blender, make the fixes, and export it again, but the file size is much lower and GR2 editor gives me error importing it. I really don't know much about the export/import settings so the problem can be there also (or then it's connected to the regional settings). Maybe somebody has time to make a quick test, import the crates, open in blender and export back to the editor???
Sorry, that's the file I meant. You are only exporting 1 mesh, so the file size will never match the GR2. That mesh has no AO, but the document Privateer posted includes the steps for diffuse and AO. I don't work much with Blender, so not sure how well it does the import of object files. I don't know if TDW will give his editor the ability to easily export complete GR2 files to obj. That is the part I am missing as well, the exporters I have found at other sites don't do a very good job either, like "evegr2toobj" (exports only the first mesh). Lots of problems can be created doing the export/import, Check Privateer's comments elsewhere in this thread.
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