![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2026 |
Nub
![]() Join Date: Oct 2013
Posts: 2
Downloads: 0
Uploads: 0
|
![]()
I've been looking for a tool that changes the texture paths in previous gr2 versions.
The version I'm using is 2.5.0.1. Thanks. |
![]() |
![]() |
![]() |
#2027 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
Quote:
I rarely visit the forum. Link to the original script for 010 Editor (for publish) is in this thread. If you are not can to find it: http://www.mediafire.com/download/9q...R2checksum.1sc
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-08-13 at 03:20 AM. |
|
![]() |
![]() |
![]() |
#2028 | |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 27
Uploads: 0
|
![]() Quote:
Privateer provided a link for that script for 010, which I am using now. ![]() |
|
![]() |
![]() |
![]() |
#2029 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#2030 |
Nub
![]() Join Date: Oct 2013
Posts: 2
Downloads: 0
Uploads: 0
|
![]()
This one is an uncompressed gr2 file.
http://www.mediafire.com/download/vw...age1_horse.gr2 Other gr2 files are here. http://www.mediafire.com/download/m2...s/med_fort.gr2 http://www.mediafire.com/download/i3...i/ironclad.gr2 http://www.mediafire.com/download/vy...keman_1age.gr2 Thanks a lot,Privateer. ![]() |
![]() |
![]() |
![]() |
#2031 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
PM sent Mate.
|
![]() |
![]() |
#2032 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
To the AOE3 Guys.
The GR2 files are different from the SH5 files. I'm looking at them as time permits so PM me for contact info and information. |
![]() |
![]() |
#2033 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
Help!
![]() I want to fix the floating crates in Memel harbour. So located the right file (small_generic_01.GR2), opened it in the TDW's GR2 editor (i'm using v.1.1.272.1), and exported the mesh using default settings. Then I open Blender, import the .obj file, correct the crates and try import the file back to GR2 editor. And it never works! I try the strict and loose import but the result is always "No verticies found in..." So what I am doing wrong during importing/exporting? I don't know much about 3d stuff, but I thought I could fix this hovering crate annoyance myself. I tried to find a post concerning importing/exporting meshes but couldn't find one so if somebody could point me in the right direction with this, I would be really happy! |
![]() |
![]() |
![]() |
#2034 | |
Ace of the Deep
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#2035 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
Thanks for the tip! I tried changing the regional setting but still the same result... Must try harder... It bothers me also that the exported file from GR2 editor is bigger in size than the one from blender, am I missing some data here?
|
![]() |
![]() |
![]() |
#2036 | |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 27
Uploads: 0
|
![]() Quote:
Is the file you are looking at in data\Terrain\Locations\CustomAreas\Small_generic ? It has 10s of thousands of vertices. I have the same version of TDWs Editor and it doesn't seem to like this file, asking questions about essential strings. Looks like there is also AO rendering as well. The file sizes not being close to the same indicates a lot of data is missing, the GR2 editor may only be exporting a small part of the GR2. |
|
![]() |
![]() |
![]() |
#2037 | |
Ace of the Deep
![]() |
![]() Quote:
so it works from GR2 to Blender, but not the other way around. Send me a link w/ both exported files and if you want to take a screenie on how exactly are you exporting from blender. |
|
![]() |
![]() |
![]() |
#2038 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() Quote:
Editor opens the file without problems for me. Then I select the "Object13 (Mesh)" from the meshes tab and export it using default settings. No problems so far. I get several files and the Object13.obj is 335 kb. I can import it to blender, make the fixes, and export it again, but the file size is much lower and GR2 editor gives me error importing it. I really don't know much about the export/import settings so the problem can be there also (or then it's connected to the regional settings). Maybe somebody has time to make a quick test, import the crates, open in blender and export back to the editor??? |
|
![]() |
![]() |
![]() |
#2039 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2040 | |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 27
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|