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Old 07-05-13, 02:11 AM   #2011
Anvart
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Quote:
Originally Posted by privateer View Post
...
I don't give out my exporters any longer.
Especially to people I don't like.
... and not only for the above mentioned persons.
If you do not give anyone your exporter the phrase "Especially to people ..." looks incorrect.
Quote:
Originally Posted by TheDarkWraith View Post
..., the header files used most likely are from RAD games tools SDK (or were based off of them) and thus are copy protected. ...
??? ... or you do not know what are hacking and reverse engineering?
... the frequent repetition of written by you leads to some suspicion.
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Last edited by Anvart; 07-05-13 at 02:35 AM.
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Old 08-23-13, 05:20 PM   #2012
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Quote:
Originally Posted by TheDarkWraith View Post
Looks like I finally figured out what's going on with Goblin/SH5. You can only define 2 materials for each mesh. The third material (if defined) is an opacity or something else map (not quite sure but if you define a third material that has a texture Goblin/SH5 crashes). If a third material is defined it has to have no texture and no maps.
Quote:
Originally Posted by TheDarkWraith View Post
No matter how many subsets are defined each mesh can only contain 2 materials (that have maps defined). Not exactly limiting but not exactly freedom either.
Late reply

...it seems I have just stumbled upon an exception to the above statements by TDW:



Do you see what I mean?

same mesh, 3 subsets, 3 different materials assigned, each with its own diffuse and self-illumination maps

PS: the GR2 file doesn't hang Goblin up. I cannot check if it renders the file corretly, because its meshes have a huge offset from the enter of the scene, and locating them in the scene preview window is a bit hard.
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Old 08-24-13, 03:05 AM   #2013
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Quote:
Originally Posted by gap View Post
PS: the GR2 file doesn't hang Goblin up. I cannot check if it renders the file corretly, because its meshes have a huge offset from the enter of the scene, and locating them in the scene preview window is a bit hard.
Do you mean the SH5 Goblin or TDW Goblin

In SH5 Goblin I can center object with huge offset by selecting them in the scene tree and then select "ctrl + Q" or the "Center on selection" command from the View menu
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Old 08-24-13, 03:39 AM   #2014
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Quote:
Originally Posted by oakdesign View Post
Do you mean the SH5 Goblin or TDW Goblin

In SH5 Goblin I can center object with huge offset by selecting them in the scene tree and then select "ctrl + Q" or the "Center on selection" command from the View menu
LOL after much messing with Goblin I had not realized it yet

Thank you for the tip mate
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Old 08-24-13, 06:47 AM   #2015
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Where is our "whipping boy"... (lol)
or Rad Game "finished off" him?
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Old 08-24-13, 07:34 AM   #2016
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Where is our "whipping boy"... (lol)
or Rad Game "finished off" him?
I think last sign of life was from a small island somewhere in the southern pacific
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Old 08-24-13, 10:48 AM   #2017
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Quote:
Originally Posted by oakdesign View Post
I think last sign of life was from a small island somewhere in the southern pacific
...where he probably was airdropped by the CIA together with his laptop and a basic survival kit
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Old 09-01-13, 02:45 AM   #2018
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The last day I found the following interesting resources about:

.obj format;
.mtl format.

I am sharing them just in case TDW or someone else will need for them in future.
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Old 09-03-13, 05:18 AM   #2019
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TDW knows about it.
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Moses said: "Don't create yourself an idol"...
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Old 09-03-13, 06:25 AM   #2020
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Quote:
Originally Posted by gap View Post
The last day I found the following interesting resources about:.obj format;
.mtl format.

I am sharing them just in case TDW or someone else will need for them in future.
Thank you Gap
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Old 09-17-13, 10:33 AM   #2021
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Hi Anvart,

A while back in this thread you posted a screen capture of 010 Editor, showing the CRC for NBB_King_GeorgeV.GR2. What range are you excluding to get the correct CRC to show in Checksum/Digest?
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Old 09-17-13, 10:36 AM   #2022
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You skip the first 104 bytes.
I still have the script for 010 that corrects checksums in the GR2 files if you want it.
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Old 09-17-13, 10:49 AM   #2023
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Quote:
Originally Posted by privateer View Post
You skip the first 104 bytes.
I still have the script for 010 that corrects checksums in the GR2 files if you want it.

Sure! That would be great.
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Old 09-17-13, 11:04 AM   #2024
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http://www.mediafire.com/download/5z...GR2checksum.7z

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Old 09-17-13, 11:09 AM   #2025
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awesome!
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