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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Most damages are stored in savegames. One could create a single mission and combine it with a savegame edited with the desired damage levels. There is shortcoming to this method though: end users should play the mission using the same mod loadout as the savegame creator. Another possible way to implement your idea could be via script, but I am just speculating here... ![]() |
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#2 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#3 |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Good job Herr Kaleu!
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#5 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Beautiful continuous work
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JSGME help links and common error solutions |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I don't remember exactly, but Vecko should know it.
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#7 | ||
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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![]() ![]() Making it 'like TDW' is out of my league .. it would have to end up on his request list ... somewhere .... amongst thousands of other small and not so small requests :p It would on the other hand not be too hard to program a nice gui to read and modify damage, based on a few profiles and/or a randomizer. It would be an external tool, but savedir is universaly reachable by using windows variables, and this it would be fool proof if I read the correct files and do my work half decent :p It would still take some time, but I can build that. @vdr: looks good, clear and informative! ![]() |
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#8 | |
Navy Seal
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Also , I find solution for torpedo screens...NauticaWolf messed up a bit in the first place...Solution is to use default pageguns.ini, fliped submarin picture(pointing to the right) and torpedo miniatures from gray version (IIRC). Submarine can be also pionted to the left, but then, torpedo loading animation will go from wrong direction... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#9 |
Ace of the deep .
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I had a ctd when 2 planes fired guns at my sub and I had damage . I have no idea what is causing it so not picking on this mod in particular . Do you use the EXE Patcher damage zone debugging ? Creates a damagezones text file in SH5 folder that describes all the problems with the players units damage zones .
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#10 | |
Navy Seal
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Test mission or campaign? RSD version? If test mission, which AI skill?
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-17-13 at 05:48 PM. |
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#11 |
Ace of the deep .
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#12 | |
Navy Seal
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If so, it's game bug which happens after fire is received from fast shooting guns. So far, problem was only masked behind 250HP for submarine...You should check page 17 of this thread...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13 |
Ace of the deep .
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How do I confirm that it is SHcollision .act CTD ?
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#14 | |
Navy Seal
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Hold on...I think I'm onto something...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#15 | |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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Can you please confirm that we should disable this option in Patcher? As far as I know it should be enabled together with Collateral Damage. If so should we then disable both options and use only your mod? Did I get it right? ![]()
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