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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2401 |
Navy Seal
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Small update...First two works just fine for me Gap...they are safe if i can say so. Maybe, those 3 other effects are triggered at the same time when catastr. explosion happens (100% of damage) which is to much for my PC.
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2402 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2403 |
Navy Seal
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O yes, i will, right now i'm watching on CTD thread...I will do more testing these days!
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2404 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Hey how stable is my modlist?
Code:
Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.3 Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith Naights Submaine Textures v1.2G (PUV) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_GER Speech fixes and additions (german version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 oh2v22_de_test SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.3 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 SkyBaron's Leigh Light for SH5 1.1 Expanded Navies by Cybermat47 v.1.0.01 SH5 External Cargo 1.0 Grossdeutscher Rundfunk smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers no footstep sound mod sobers Realistic contrast V6 SH5 gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm (german) Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 Allgemeine Deutsche Übersetzung |
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#2405 |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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Ok something strange is happening. I do all these steps to a T:
How to start the campaign using sobers mega mod list . Make sure you are patched to the official 1.2 version You will have to be connected to the internets so that the UbiLauncher can update itself and have the offline mode . Delete the save game folder from My Documents if you have a previous install . Extract a new copy of the mod enabler to your main game folder http://www.subsim.com/radioroom/down...o=file&id=3951 Double click on the jsgme_setup . This will create the yellow jsgme emblem in your main game folder . Double click on the yellow emblem. (dont worry about a desktop shortcut) . Place all your mods in the folder called "MODS" that was just created. Only enable snorkels while in the Bunker (Bunker save). Set the Uplay game launcher to play offline . Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start Choose skip the tutorial. If you are not getting an option to skip the tutorial when starting a new career, exit the game completely and go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line: HasCompletedTutorial=false with HasCompletedTutorial=true Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start Choose skip the tutorial. Now exit the bunker by hitting the Esc key and click on Load game . Click on Autosave Enter Base and then click on Load. While in the bunker Go back to the main screen and select Options and change your Difficulty/Graphics/Sound options. Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen . Choose any upgrades you can afford then exit the upgrade screen . Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission. But when I get to the patrol select screen the only option I have is the baltic operations one (tutorial). I dont have british coastal waters or approaches. What's even odder is poland isnt even red on the map and the date is August 31st, 1939. I have started a campaign with sobers list before with these same instructions and didnt have this problem. Not sure what's going on this time. |
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#2406 |
Ace of the deep .
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Wait until the war starts and then sink some polish ships .
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#2407 |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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Well, yea, I know this would technically be a "solution" but I did not have to do this the other few times I began a campaign with your mod list and instructions. This is the problem im asking about. I want to start my campaign after the tutorial and start in Kiel. Just confused as to why it's doing this all of a sudden for no apparent reason. I did everything exactly the same as far as I know. I've even retried a couple times just to make sure.
I believe the campaign would actually begin around sept 4 or 5 or something like that and your U-boat would be docked in Kiel. |
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#2408 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2409 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Last edited by plj; 10-16-13 at 04:01 AM. |
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#2410 |
Navy Seal
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You can skip the Memel (Polish ship) objectives by docking your Uboat straight away (you may need to do this twice?).
So select the Polish objective - enter your Uboat - dock again without leaving the bunker You will then fast forward 2 week and be nice and safe in Kiel ![]() |
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#2411 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#2412 |
Ace of the deep .
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added sobers 1900 16102013
Water reflections intensity varied by available sunlight by TheDarkWraith Gone back to using NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Start a new career |
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#2413 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Could you comment on why you went back to 7.4.2 ?
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#2414 |
Ace of the deep .
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#2415 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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