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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
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Bit of a harsh punishment?
"Take her down to 500m, LI!"
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[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
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#2 | |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#3 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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It happens. If you do not go up on top once an hour to do a thorough search for 10 or so (real) minutes, you miss a lot of stuff.
Or not. I just brought home 65K tons. yet I laze around in my bunk all day.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
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Much better way to scare them...hover your face 2 inches from theirs when they wake up...
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#5 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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Ah! I see the crew having a "Bernard" moment. The issue is the game rendering engine having a longer draw range before coming into "detection range." The player can see the ship as clear as day because it is in draw distance, but because it is outside visual detection range, you cannot lock on or do anything. Your only option is learning how to read the stadia lines on your UZO or periscope and do it yourself.
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#6 |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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Out of Visual Detection ! It was around 3700 - 3800 meters away
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#7 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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