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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Woot
![]() You can use any mod you like from me Rongel ![]() If you need any help or want to edit - please just ask ![]() ![]() ![]() |
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#2 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Thanks dude
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#3 |
Ace of the Deep
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Go for it!!!
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#4 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#5 | |
Navy Seal
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![]() Sure np Rongel We know haw to fix the black ship in Memel - so any other changes you want - send me a list ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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And the hospital ship works when I delete it in mission editor, and put it again in harbour. All textures are showing. But if I edit the project again and save, it turned black again. So there must be some error in the editor and probably in the ship too. I'll look into this, and report more later! |
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Awesome idea Rongel, please go on with it!
![]() A few suggestions, if I can: - preconfiguring New UI's with the most wanted/practical user defined settings, would alleviate newcomers from having to mess with the option viewer/editor. You could use your favorite settings. The one exception should be avoiding the activation of features which require the usage of TDW's patcher, as not everyone is able to use it (read: Steam users). This precondition would be overridden by the implementation of the next point though (see below). - Including pre-patched exe, act ad dll files would also be a huge help for newbyes and Steam users, BUT I am a bit worried that we would run into legal issues. Better scrapping this idea until we are 100% sure about its practical feasibility. - Instead of using FX_Update_0_0_21 + New Torpedoes Explosion, you could feature directly FX_Update_0_0_22, thus adding support for TDW's Ship Radio Damage patch. With some basic manual tweaks of its Zones.cfg, the latter mod should be safe as tested by VDR1981 ![]() - If it is not too much hassle for you, making IO StrategicMap compatible with the latest UI version and including it into your megamod, would also be a cool thing. It is not the most important feature though, this is obvious. P.S: I think there is no need to say that you are free to use/tweak any of my mods ![]() |
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#8 | ||||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks Gap! I was excepting some suggestions from you obviously!
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#9 |
Navy Seal
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FXU 0.0.22 works just fine for me, IF i unquote 3 100% damage explosions effects in "radioroom" definition (zones.cfg). Don't get me wrong but, this could be easily my old PC ralated problem... Still testing this issue...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() P.S: tomorrow I will start working on the toned-down flare effects Quote:
![]() I think it is a matter of merging some missing lines in a couple of ini or py files (don't remember exactly right now). If no one is planning to look in the two mods for the feasibility of a compatibility patch, I can do it myself and report back asap ![]() |
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#11 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Great idea!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#12 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello from France,
godd idea, is it possible to include silentmichal's interior mod? thanks for answers Bye |
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#13 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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You can use any of my mods as you see fit.
-LJ If you need any updates/modifications, let me know. (Also, I have made some modifications already, not released yet. ![]() Last edited by conus00; 10-14-13 at 01:12 AM. |
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#14 | |||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I'll gladly put the new maps to the mod when the fix arrives!
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Yes, attention must be taken when merging the mods, but I will trust sobers install order, and try to work out the problems when they show their ugly heads. My Longer Repairs mod only changes Equipment.upc so it should be safe when installed after EUF. Thanks for the help, I think where I need most of help, is testing this and reporting all weirdness if you encounter it. |
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#15 | |||
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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