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Old 10-04-13, 03:14 PM   #286
SnipersHunter
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Very interesting ...
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Old 10-04-13, 03:26 PM   #287
vdr1981
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Quote:
Originally Posted by gap View Post
SM.

You can have a go at it, if you want, or I can do it myself tonight (in case I stay home), or tomorrow

I think I'll wait...I don't wont to screw up something...
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Old 10-04-13, 03:29 PM   #288
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Just a question are you planning more features in the future?
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Old 10-04-13, 03:37 PM   #289
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Quote:
Originally Posted by vdr1981 View Post
I think I'll wait...I don't wont to screw up something...
Going to have a few with my gang.
Work on the R.E.M patches postponed until tomorrow... morning if I will be in conditions

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Old 10-04-13, 03:45 PM   #290
vdr1981
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Quote:
Originally Posted by gap View Post
Going to have a few with my gang.
Work on the R.E.M patches postponed until tomorrow... morning if I will be in conditions

Have a nice time Gap!

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Old 10-04-13, 03:51 PM   #291
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Thomsen is best kaleu
Stay tuned for the REM Patch
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Old 10-04-13, 10:08 PM   #292
Mikemike47
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CTD Happened at a new campaign using silentotto right as the bunker is being shown. Trying battle of the Mediterranean.

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V8 SH5
DBM Background Video
sobers green spinning thing SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers best ever fog V22 SH5
sobers waves mod V12 27032013
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith - all New UIs v7.5 is test version 12
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_TDW_MessBoxMinWidth - stand alone from TDW I think
Manos Scopes-patch for 5x4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Submarine's .sim&cfg (mod engine ratio + ind cont patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Cerberus62 Corrected Depth Charge Projector 1.0
Flower_Class_Corvette_Pack
NDD_Soldati Fix
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
OPEN HORIZONS II_full v2.2
OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch
OHII v2.2 Sobers Terrain fix
Open Horizons II - Hospital Ship Texture Fix v1
OH II Minefield map for TDWs Ui
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Crew scripting by TheDarkWraith
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers bad weather deck gun V5 SH5
Reworked U-boat Guns (incomplete version)
sobers Depth of Field V6 SH5
sobers map colors SH5 V1
Shadow Improvement Mod
TDW_GenericPatcher_v_1_0_149_0
Voice, Sounds & Help
Dialogs(xx) and sound cfg - [WIP] Voices Reloaded testing
Reworked Submarine Damage v5.3
Update:
Repeated same process as above, but removed version 5.3 and added Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1, then Reworked Submarine Damage v4, no CTD at campaign start then.

Last edited by Mikemike47; 10-07-13 at 10:07 AM. Reason: Added test version 12 (New UI) and dialog & sound notes for clarity
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Old 10-05-13, 02:01 AM   #293
LMD
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Guys, 1 short question - to enable AI's ability to use radio to contact other units in Generic Patcher, it's said to install SM_Wounded_Unit_Radioing mod.
Well it also has zone.cfg file.Do I have to installl it before or after R.S.D?

Thanks in advance!
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Old 10-05-13, 05:22 AM   #294
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You can ignore it. The zones.cfg in RSD already contains the needed entries. Just compared the two files .. they differ in some values used, but otherwise are identical, except for the added features for RSD.

The zones.cfg for the other mission is just to give the radio room a gigantic size, so even I can hit it with a deckgun.

Please someone correct me if I'm wrong, but to the best of my ability, this seems to be the case.
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Old 10-05-13, 05:36 AM   #295
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Quote:
Originally Posted by plj View Post

Please someone correct me if I'm wrong, but to the best of my ability, this seems to be the case.
Zone.cfg can't define size of the object...It contains definitions for them, HP values, armor and how how will they behave when damage is taken...Damage zones for objects are placed in .zon files.
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Old 10-05-13, 05:39 AM   #296
vdr1981
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Quote:
Originally Posted by Mikemike47 View Post
CTD Happened at a new campaign using silentotto right as the bunker is being shown. Trying battle of the Mediterranean.
Do you remember fault module name? How many times did you try to enter campaign ,only once or couple of times?
I'm asking you this because i experienced the same CTD(MCV something) couple of times, but on next try, everything seems to be OK...This happens mostly if i chose new campaign right after some other campaign, without exiting game...
Edit:
No CTD here...

Last edited by vdr1981; 10-05-13 at 05:56 AM.
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Old 10-05-13, 10:13 AM   #297
Mikemike47
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Quote:
Originally Posted by vdr1981 View Post
Do you remember fault module name? How many times did you try to enter campaign ,only once or couple of times?
I'm asking you this because i experienced the same CTD(MCV something) couple of times, but on next try, everything seems to be OK
No fault module name produced in event viewer. I was not running debug view program. I reproduced the problem 4 times.
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Old 10-05-13, 10:26 AM   #298
vdr1981
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What about other campaigns?
Remove Menu and textures folders from RSD and try again...
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Old 10-05-13, 10:28 AM   #299
plj
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Quote:
Originally Posted by Mikemike47 View Post
CTD Happened at a new campaign using silentotto right as the bunker is being shown. Trying battle of the Mediterranean.

Code:
OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch
Open Horizons II - Hospital Ship Texture Fix v1
Reworked U-boat Guns (incomplete version)
Voice, Sounds & Help
Dialogs(xx) and sound cfg
Update:
Repeated same process as above, but removed version 5.3 and added Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1, then Reworked Submarine Damage v4, no CTD at campaign start then.
What I left of your list is sortof the difference with my current list. Mainly cuz I cant find the first 2 and have no need for the rest. I'll try later today if I can produce the same error and report back. How is your .exe patched ? Could that be relevant ?
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Old 10-05-13, 12:12 PM   #300
vdr1981
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Any luck Mike?
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