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Old 09-22-13, 07:45 AM   #1
vdr1981
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Where are goddamn controllers for Hydrophone?



This isn't hydrophone for type 7?

I'm looking for standard u-boat hydrophones 3d model. There aren't any in sensors.gr2...

Last edited by vdr1981; 09-22-13 at 08:05 AM.
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Old 09-22-13, 12:17 PM   #2
gap
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Quote:
Originally Posted by vdr1981 View Post
Where are goddamn controllers for Hydrophone?

...

I'm looking for standard u-boat hydrophones 3d model. There aren't any in sensors.gr2...
From Equipment.upc (see entries marked in red):

Code:
[Equipment 24]
ID=EqpGhGStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	small malfunction,		0,	0,	NULL,	0.3,	0.4,	4
DamageDescription2= NULL,	0.2,	0.6,	0,	1,	1,	Misaligned Axis,		0,	0,	NULL, 	0.5,	0.4,	10
DamageDescription3= NULL,	0.6,	1,	0,	1,	1,	fuse blown,			0,	0,	NULL,	1,	0.2,	15

[Equipment 25]
ID=EqpGHG
NameDisplayable= GHG
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= GHG9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	small malfunction,		0,	0,	NULL,	0.3,	0.4,	4
DamageDescription2= NULL,	0.2,	0.6,	0,	1,	1,	Misaligned Axis,		0,	0,	NULL, 	0.5,	0.4,	10
DamageDescription3= NULL,	0.6,	1,	0,	1,	1,	fuse blown,			0,	0,	NULL,	1,	0.2,	15
DamageDescription4= NULL,	0.9,	1,	0,	1,	1,	Sonar Head broken,		0,	0,	NULL,	1,	1,	15

[Equipment 26]
ID=EqpKdbStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	small malfunction,		0,	0,	NULL,	0.3,	0.4,	4
DamageDescription2= NULL,	0.2,	0.6,	0,	1,	1,	Misaligned Axis,		0,	0,	NULL, 	0.5,	0.4,	10
DamageDescription3= NULL,	0.6,	1,	0,	1,	1,	fuse blown,			0,	0,	NULL,	1,	0.2,	15

[Equipment 27]
ID=EqpKDB
NameDisplayable= KDB
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= KDB_type9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	small malfunction,		0,	0,	NULL,	0.3,	0.4,	4
DamageDescription2= NULL,	0.2,	0.6,	0,	1,	1,	Misaligned Axis,		0,	0,	NULL, 	0.5,	0.4,	10
DamageDescription3= NULL,	0.6,	1,	0,	1,	1,	fuse blown,			0,	0,	NULL,	1,	0.2,	15
DamageDescription4= NULL,	0.9,	1,	0,	1,	1,	Sonar Head broken,		0,	0,	NULL,	1,	1,	15

[Equipment 28]
ID=EqpBalkonGerat
NameDisplayable= Balkon Gerat
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= BalkonGerat,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	small malfunction,		0,	0,	NULL,	0.3,	0.4,	4
DamageDescription2= NULL,	0.2,	0.6,	0,	1,	1,	Misaligned Axis,		0,	0,	NULL, 	0.5,	0.4,	10
DamageDescription3= NULL,	0.6,	1,	0,	1,	1,	fuse blown,			0,	0,	NULL,	1,	0.2,	15
DamageDescription4= NULL,	0.9,	1,	0,	1,	1,	Sonar Head broken,		0,	0,	NULL,	1,	1,	15

[Equipment 29]
ID=EqpBalkonGeratStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,	0,	0.2,	0,	1,	1,	small malfunction,		0,	0,	NULL,	0.3,	0.4,	4
DamageDescription2= NULL,	0.2,	0.6,	0,	1,	1,	Misaligned Axis,		0,	0,	NULL, 	0.5,	0.4,	10
DamageDescription3= NULL,	0.6,	1,	0,	1,	1,	fuse blown,			0,	0,	NULL,	1,	0.2,	15
These are the external sensors. Each of them got a SensorData controller. Moreover, if I remember correctly, R.E.M. gives a Dial controller to KDB's top head for making it to rotate when the hydrophone is sweeped. Also note that the GHG sensor is just a dummy bone (it misses 3d meshes). I don't know if a 3d model is required for equipment and other objects to take damage, but should it be the case we can always create some dummy transparent meshes and import them in GR2 Editor.

As for the hydrophone station, it is one shared model, and it found in:

data\Submarine\Common\Rooms\Room_QR1.GR2, Hidrofon.

Its working is a bit complicated. The station model itself is composed by many individual parts assembled together. The root mesh got an HydrophoneStationController and an InteractionContext controller assigned, com02a (volume knob) and Hydrophone_Wheel (sweeping wheel) got a KWheel controller each, Hydrophone_Dial (the dial) got an InteractiveObject controller, ac sonar2 (dial's needle) a Dial controller and finally Hidrofon_button_bulb (the red button on the left of the wheel) a SensorStation controller

Open each controller to try and understand what each controller does. You can try giving some parts their own damage box and eventually make them destructible, but beware of ctd's and weird issues as for the UZO.

Radar equipment models/controllers should be similar.
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Old 09-22-13, 01:10 PM   #3
vdr1981
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Tnx Gap! I'll try to add damage box to GHG bone first...KDB9 rotating sensor works just fine, 3d model is removed and hydrophone is unusable...
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Old 09-22-13, 01:46 PM   #4
gap
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Quote:
Originally Posted by vdr1981 View Post
Tnx Gap! I'll try to add damage box to GHG bone first...KDB9 rotating sensor works just fine, 3d model is removed and hydrophone is unusable...
Nice!

Talking about the KDB, you should make it much more susceptible to damage than other hydrophones, as historically documented. On a side note, it would be nice if we managed to keep the GHG after upgrading to the KDB. The latter had a better accuracy at close range, but it was useless at long range, and it was only fitted onboard as secondary listening device.

When you have done with the external sensors, try modelling hydrophone station's damage. I am sure it is going to pose some problems, but if we manage to solve them it would make sensor's damage much more critical
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Old 09-22-13, 02:15 PM   #5
vdr1981
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Works perfect! I mean, it doesn't, because it's broken...



Quote:
Originally Posted by gap View Post
Nice!
Talking about the KDB, you should make it much more susceptible to damage than other hydrophones, as historically documented.
No problems with that...Lower HP value will do the job...
Quote:
Originally Posted by gap View Post
On a side note, it would be nice if we managed to keep the GHG after upgrading to the KDB. The latter had a better accuracy at close range, but it was useless at long range, and it was only fitted onboard as secondary listening device.
Hm, that would be really cool, if it is possible...

Quote:
Originally Posted by gap View Post
When you have done with the external sensors, try modelling hydrophone station's damage. I am sure it is going to pose some problems, but if we manage to solve them it would make sensor's damage much more critical
You mean like jammed sweep handle or something ? I'm afraid that this is still beyond my capabilities, although i'm planing to do something similar with guns...I'll need more research though...
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