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09-17-13, 01:21 PM | #1 |
Navy Seal
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Tell me Gap (i'm starting to be pain in the ass again ), have you and other moders ever experimented with AI guns elevation speeds and fire angle tolerances in order to reduce uber AI precision? Like Sober did for submarine's deck guns with his "bed weather deck gun" mod.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-17-13, 02:54 PM | #2 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Yes, unless I made a mess with them
In any case creating new shells is really easy. Stock shells are grouped per caliber and gross category (AP, HE, AA and SS), so basically all the guns of the same caliber fire the same kind of ammunition. It is my intention for a future version of the Historical Guns Specs mod to give each gun its own shells with AP, radius and damage customized according to real ballistic properties of oerdanance historically fire by them. You are welcomed into partecipate in this project Quote:
Despite your first tests with them, some global factors, as Waves amplitude, Waves attenuation, Max error angle and Max fire wait, might (and should) play a role as well. |
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09-17-13, 03:01 PM | #3 |
Stowaway
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I've never test SH5 AI Guns for a problem We saw in SH3.
If the angle was set to high? You'd get a Snow effect from the shells raining back down once in a Blue Moon! We found Real Life settings did not work in SH3 and had to lower the specs a tad. |
09-17-13, 03:19 PM | #4 |
Navy Seal
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Sure, most of the time , simple entering historically accurate data into controllers wont give us accurate behavior in the game...Simple example is U-boat diesel and electric engine power settings in unitsubmarine contr.,which are historically correct, but in game then we have sub with enormously overpowered acceleration capabilities... That's why i have tuned down engines power to 50% , for my own use...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-17-13, 03:08 PM | #5 |
Navy Seal
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Thank's... Actually , i'm very much interested in this and your work with historical guns specification is very important for realistic submarine damage modeling. Merging those two mods in one large would be great thing for SH5...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
09-17-13, 04:08 PM | #6 | ||
Navy Seal
Join Date: Jan 2011
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Quote:
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P.S: have you tested this mod? Though having been posted in Fifi's Mod Compilation thread, it is part of the HGS project (again my bad... ) |
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09-17-13, 04:51 PM | #7 | |
Navy Seal
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Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-17-13, 05:16 PM | #8 |
Stowaway
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Thanks vdr1981 for this great mod!
Keep up the good work mate Just one question, if you can tell what did you do to change the sub armor at the bottom? is that in Zones.cfg? |
09-17-13, 05:41 PM | #9 |
Navy Seal
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No, it's one damage box with armor thickness of 1000cm at the bottom of the sub, sub's .zon file, currently only type VIIb i think. I saw this trick from RFB and OM files from SH4 but in SH5 it doesn't work as i expected... I need some more testing on this one...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 09-17-13 at 05:52 PM. |
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