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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#2 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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will the food decrease and change look on longer patrols?
Someone managed that in sh3 in it was very cool. He somehow made it linking it with the fuel state iirc. if this isn't possible (i know its probably hard to to) i'd vote against more food. |
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#3 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
Can you give me link to this interior mod? I'd like to see it...
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#4 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Diving Ducks openhatch mod: http://www.subsim.com/radioroom/showthread.php?t=159772 |
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#5 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Here is a working dl link for the SH3 mod with vanishing food:
http://www.silenthuntermods.com/foru...hp?topic=274.0 I know you can do it ![]() |
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#6 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Well done
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#7 |
Navy Seal
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Awesome project! The food vanishing with time sounds great for your mod Michal
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#8 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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For sure !!!!
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Tags |
dinning place, interior, silentmichal |
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