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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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I'm coming back again!!!
Hi everyone
![]() I have great news! I bought new graphics card, GTX 650 Ti BOOST OC ![]() ![]() ![]() I don't know what should I place in red frame: more and more salamis, bananas or meat? Or sth new? Please tell me... I hope new version will be released before starting October ![]() Best regards, Michael ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#2 | ||
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Stowaway
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Hi Michal
![]() I advise you to watch the movie Das Boot. There you'll see the answer to your question! But the book is much more interesting! ![]() ![]() P.S. You have not forgotten about my post: http://www.subsim.com/radioroom/show...&postcount=279 ![]() ![]() |
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#4 | ||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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![]() Quote:
I have seen "Das Boot" lot of times ![]() Quote:
I remember about it, but I won't do it now. In future.
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#5 |
Navy Seal
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Honestly, maybe hanging food is enough?
We need some place to move around! ![]() What about more crew?
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#6 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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![]() Quote:
Yes, hanging food in QR1 is really enough... but I'm going to add more food in Command Room, like in FlakMonkey's interior. I'm going to improve beds in QR2 too. I'm also planning to improve engine room. About more crew... in theory I can join my crew mod with that mod... but first I have to improve crew mod... for eg delete people from deck (outside), make new crew's animations using object tracking etc... After that I'll work on II type.
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#7 |
Navy Seal
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Good plans Michal
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#8 | |
Stowaway
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Kitchen (galley) and the torpedo room - boxes of canned food (fruit, bread) Compartment for sailors - salami Command room - bananas.... Last edited by Captain73; 08-31-13 at 04:32 AM. |
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#9 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
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#10 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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will the food decrease and change look on longer patrols?
Someone managed that in sh3 in it was very cool. He somehow made it linking it with the fuel state iirc. if this isn't possible (i know its probably hard to to) i'd vote against more food. |
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#11 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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![]() Quote:
Can you give me link to this interior mod? I'd like to see it...
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#12 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Diving Ducks openhatch mod: http://www.subsim.com/radioroom/showthread.php?t=159772 |
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#13 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Here is a working dl link for the SH3 mod with vanishing food:
http://www.silenthuntermods.com/foru...hp?topic=274.0 I know you can do it ![]() |
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#14 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Well done
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#15 |
Navy Seal
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Awesome project! The food vanishing with time sounds great for your mod Michal
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Tags |
dinning place, interior, silentmichal |
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