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Old 08-29-13, 10:46 AM   #1
silentmichal
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I'm coming back again!!!

Hi everyone !


I have great news! I bought new graphics card, GTX 650 Ti BOOST OC . That means I can still mod SH5 game !!! So now I have to ask You - I have a little problem:




I don't know what should I place in red frame: more and more salamis, bananas or meat? Or sth new? Please tell me... I hope new version will be released before starting October ...

Best regards, Michael .
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Old 08-29-13, 10:54 AM   #2
volodya61
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Originally Posted by silentmichal View Post
Hi everyone !
I have great news! I bought new graphics card, GTX 650 Ti BOOST OC .
Good news .. congrats!

Quote:
Originally Posted by silentmichal View Post
I don't know what should I place in red frame: more and more salamis, bananas or meat? Or sth new?..
Cook maybe?
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Old 08-29-13, 12:38 PM   #3
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Hi Michal
I advise you to watch the movie Das Boot. There you'll see the answer to your question!
But the book is much more interesting!



P.S. You have not forgotten about my post: http://www.subsim.com/radioroom/show...&postcount=279



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Old 08-29-13, 01:52 PM   #4
silentmichal
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Hi Michal
I advise you to watch the movie Das Boot. There you'll see the answer to your question!

I have seen "Das Boot" lot of times .

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P.S. You have not forgotten about my post: http://www.subsim.com/radioroom/show...&postcount=279

I remember about it, but I won't do it now. In future.
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Old 08-29-13, 04:01 PM   #5
Fifi
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Honestly, maybe hanging food is enough?
We need some place to move around!

What about more crew?
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Old 08-29-13, 05:40 PM   #6
silentmichal
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Honestly, maybe hanging food is enough?
We need some place to move around!

What about more crew?

Yes, hanging food in QR1 is really enough... but I'm going to add more food in Command Room, like in FlakMonkey's interior. I'm going to improve beds in QR2 too. I'm also planning to improve engine room.

About more crew... in theory I can join my crew mod with that mod... but first I have to improve crew mod... for eg delete people from deck (outside), make new crew's animations using object tracking etc...


After that I'll work on II type.
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Old 08-29-13, 07:22 PM   #7
Fifi
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Good plans Michal
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Old 08-31-13, 03:34 AM   #8
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Quote:
Originally Posted by silentmichal View Post
I don't know what should I place in red frame: more and more salamis, bananas or meat? Or sth new? Please tell me...
I think you need to add:
Kitchen (galley) and the torpedo room - boxes of canned food (fruit, bread)
Compartment for sailors - salami
Command room - bananas....

Last edited by Captain73; 08-31-13 at 04:32 AM.
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Old 08-31-13, 04:27 AM   #9
Feuer Frei!
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Quote:
Originally Posted by silentmichal View Post
I don't know what should I place in red frame: more and more salamis, bananas or meat? Or sth new? Please tell me...
http://www.uboat.net/men/foodstuffs.htm
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Old 08-31-13, 05:41 AM   #10
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will the food decrease and change look on longer patrols?
Someone managed that in sh3 in it was very cool.
He somehow made it linking it with the fuel state iirc.

if this isn't possible (i know its probably hard to to) i'd vote against more food.
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Old 08-31-13, 03:46 PM   #11
silentmichal
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Quote:
Originally Posted by Gammel View Post
will the food decrease and change look on longer patrols?
Someone managed that in sh3 in it was very cool.
He somehow made it linking it with the fuel state iirc.

if this isn't possible (i know its probably hard to to) i'd vote against more food.

Can you give me link to this interior mod? I'd like to see it...
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Old 08-31-13, 06:11 PM   #12
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Originally Posted by silentmichal View Post
Can you give me link to this interior mod? I'd like to see it...
i found it.
Diving Ducks openhatch mod:
http://www.subsim.com/radioroom/showthread.php?t=159772
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Old 08-31-13, 06:18 PM   #13
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Here is a working dl link for the SH3 mod with vanishing food:
http://www.silenthuntermods.com/foru...hp?topic=274.0

I know you can do it
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Old 08-31-13, 06:48 PM   #14
silentmichal
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i found it.
Diving Ducks openhatch mod
Well done . Tomorrow I'll analyze this files .
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Old 08-31-13, 08:12 PM   #15
Fifi
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Awesome project! The food vanishing with time sounds great for your mod Michal
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