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#1 |
Navy Seal
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Honestly, maybe hanging food is enough?
We need some place to move around! ![]() What about more crew?
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#2 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
Yes, hanging food in QR1 is really enough... but I'm going to add more food in Command Room, like in FlakMonkey's interior. I'm going to improve beds in QR2 too. I'm also planning to improve engine room. About more crew... in theory I can join my crew mod with that mod... but first I have to improve crew mod... for eg delete people from deck (outside), make new crew's animations using object tracking etc... After that I'll work on II type.
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#3 |
Navy Seal
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Good plans Michal
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#4 |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
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Awesome!
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#5 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Yeah... In few days I'm going to confirm that are new animations possible. If yes, I'll add new crew to dinning place. If no... we'll have to wait...
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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Tags |
dinning place, interior, silentmichal |
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