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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
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Greetings.
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NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) Last edited by Ligne Maginot; 08-22-13 at 11:24 AM. |
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#17 |
Chief of the Boat
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Coastal patrols were what helped keep the island fortress free from attack and invasion.
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#18 | |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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![]() Quote:
Best regards. ![]()
__________________
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) Last edited by Ligne Maginot; 08-22-13 at 04:43 PM. |
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#19 |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
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time's compression is not a reason. it may happens because of installation of mods in the course of career. if you established mods in career , it is necessary to keep separately the folder with a name of your career before patrol's start and to remove all saves, then start game again and copy the career kept earlier into save's folder.
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#20 |
Chief of the Boat
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It was discovered quite a few years ago during the development and testing of The Grey Wolves that anything above x128 had an adverse effect on the SH3 game engines ability to create a spawn protocol/action and to the best of my knowledge there has never been a solution found.
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