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#34 | ||
A-ganger
![]() Join Date: Sep 2007
Posts: 76
Downloads: 65
Uploads: 0
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@gap thanks for all your good advice
Quote:
As sober already stated back in 2011 if you try to merge the kiel.sim to kiel.gr2 as the GoblinEditorApp crashes or better to say any of the *.gr2 files from \data\Terrain\Locations\CustomAreas no matter if the stock *.sim file is used or any from TDW's FX update. If opening the sim file first it's at least possible to open the *.sim files and as I know wich ones are the controllers assigned to the light house I could look at. What is ![]() So next step was to compare them with HEX Editor. Ok it's clear that the *.sim files from FX_Update are HEX edited and all have an addidional XXX_LH_Flare_1 part but still no clue how the "light effect" is achived. Another idea of getting a "light effect" working is that I'm going to inspect the "lighting" of the imported OHII has been achived. It's clear that the buoys have an a mesh consisting of a single face that has a controller attached. Maybe this might be the easier way to go on ![]()
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