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[TEC] undersea.GR2
[TEC] undersea.GR2 aka rocks .
First of all I need the rocks cloned and called a different name so they can be placed with the object editor on the map . What I would like but don't know how to do is have the rocks visible above water . I can make them bigger with the GR2 editor but they don't appear above the water . Delete the plants , they have to go for this little project . Make 2 different rocks . 1 is collisionable object and the other one not collisionable . Any takers . |
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You don't need to give up seaweeds or anything else imo: just clone the seabed GR2, and deal with the cloned file as you would do with any other object :yep: |
Are skerries a local term ? I have never heard that term before . Ok , just googled it .
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Good idea Sober! :up:
Would love to get collisionable rocks along coasts/around islands! To make real nav even harder :D But couldn't it be a problem for AI boats? |
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If anyone can make some GR2 objects I can place then anywhere on the map using the inbuilt object editor program . Shoals , rocks , wrecks , lighthouses , anything as long as they are GR2 . They wont do anything , just for eyecandy .
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http://i201.photobucket.com/albums/a...h_Render_1.jpg http://i201.photobucket.com/albums/a...h_ingame_1.jpg Download link: http://www.subsim.com/radioroom/down...o=file&id=1337 If you ask for permission to use it, I can try porting it to GR2 format :up: Quote:
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I really love he idea of importing lighthouses into SHV. The last days I looked around, following the idea of importing SHIII *.dat lighthouses. If we would have lighthouses on the terrain we could add them to the nam map as well. As described in myWIP major floating lights on Nav Map thread.
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You don't have to strip anything down if placing the ships with the object editor , try it .
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P.S: you didn't reply mi other questions/remarks :03: P.S 2: a few more royalty free lighthouse models: http://preview.turbosquid.com/Previe...a31cLarger.jpg This one is a bit "blocky" and its glossy material is wrong, but I am sure that with the appropriate material properties/texture, it will look much better :up: http://preview.turbosquid.com/Previe...f049Larger.jpg Not bad at all. What do you think? http://preview.turbosquid.com/Previe...b646Larger.jpg Another good one. More minimalistic than the previous one. I like especially the roof texture. http://tf3dm.com/imgd/l30600-light-h...able-96732.jpg Probably the best of the series. I can't believe it is free-to-download :03: Anyone with more download links? I we get more models than needed we will pick the best ones :) |
You could place a hundred ships in a port with the object editor and the frame rate wouldn't be affected . That is an awesome lighthouse . It wouldn't worry me about having no lights on it . Why would they be lit up during war anyway .
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On thi topic, do you know which was the policy of the main countries involved in WWII, relative to lighthouse usage? |
Yes , this is the only way to fix the laggy ports . Get rid of all the z ships . Use the object editor .
I like that last lighthouse . I don't know the policy on lighthouse use during war . It would be like a giant navigation aid for the enemy . |
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