SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-11-13, 07:01 PM | #271 |
Navy Seal
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What i really love with your (or mine now) sausages, is i know for sure if sub is going down or up when underwater! ...without looking any gauge.
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08-12-13, 04:06 AM | #272 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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Sausages are now your gauges (in future more sausages... and meat... and bananas .
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
08-12-13, 04:11 AM | #273 |
Willing Webfooted Beast
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SAUSAGE TIME!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
08-12-13, 04:41 AM | #274 |
Ace of the deep .
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08-12-13, 07:00 AM | #275 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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Well done Sober . Thanks!!!
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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08-12-13, 07:44 AM | #276 |
Stowaway
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08-12-13, 08:28 AM | #277 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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I already made it here (click on "here"). But I have to improve it (in future), because it has a lot of bugs... If I'm ending developing it, I'll improve my other mod.
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
08-12-13, 10:05 AM | #278 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Outstanding work Michal, I am really looking forward to any further progress you will be making.
PS: what about adding a good provision of canned food in our stock? Cans were probably packed in carton boxes, but for eye candy you could leave one open and semi empty, so to show us its content More information: http://www.dererstezug.com/Tinned_Me...ron_Ration.htm http://www.uboataces.com/articles-life-uboat.shtml |
08-12-13, 10:14 AM | #279 | |
Stowaway
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You can increase the number of people with 88mm cannon? And to build a team before going to sea as a PE_MORE_CREW? P.S. My old screenshots (mod PE_MORE_CREW) |
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08-12-13, 12:19 PM | #280 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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So... we want to have sth like that: In boxes... what do you mean? In crates like oranges and bread... or in boxes made by carton... So... you don't want them to go out, on the deck, am I right? Unfortunatelly we can't do it. I'm able to create new animations (motion tracking), but I can't import it to SH5. My mod already has it (if we're talking about same thing...).
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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08-12-13, 01:15 PM | #281 |
Stowaway
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08-12-13, 01:55 PM | #282 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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Quote:
My newest version of crew mod is 0.3... Maybe You have 0.2 version?
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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08-12-13, 02:10 PM | #283 |
Stowaway
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08-12-13, 10:18 PM | #284 |
Black Magic
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I hope you are setting the visibility of the unused portions of the 'cloned' GR2 file to not visible. If not this will cause the flickering AND it will also increase memory used. My GR2 Editor allows you to change the visibility of meshes/bones (it's located in the mesh/bone extended data).
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08-13-13, 04:14 AM | #285 | ||
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Quote:
PS. If I'm at home, I'll check it. Quote:
Oh, I didn't know about it . I didn't know that I can change it... But I imported 3D model with 2 triangles (below boat... so it isn't visible) to each mesh, so it doesn't make game slowly . But thanks, if I'm at home I'll make all unused meshes invisible . PS. I'm also going to describe You problem with 3ds max importer ... PS.2. And what about creating new meshes? Did you discover anything new associated with meshes? PS.3. I used your work with Goblin's ID... thanks! PS.4. Are you working on new verion of your program? I hope yes, because it's great app! I'm using 1.265 version and it's the best . Best regards for You, Michael.
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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Tags |
dinning place, interior, silentmichal |
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