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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Isn't terrain editor the best way to simulate them? ![]() How high do you want them to be? Shouldn't be a problem either: as long as wrecks are stripped-down versions of the existing ships, cloning them shouldn't pose any problem (no need to go through the boring controller remapping process). There was this beautiful high-detail lighthouse made by flakmonkey for SHIII: ![]() ![]() Download link: http://www.subsim.com/radioroom/down...o=file&id=1337 If you ask for permission to use it, I can try porting it to GR2 format ![]() What is the point to add them, if they are just dummies. In my opinion rocks, wrecks, etc. should have collision spheres (and be placed far OH's shipping lanes), and lighthouses should have working lights ![]() |
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