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Old 08-05-13, 11:08 AM   #1
backer
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That is different.
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Old 08-06-13, 02:15 AM   #2
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Quote:
Originally Posted by terryn View Post
Hi There. This is very interesting.

Can you point to exactly what file in your mod files that makes friendly units appear in wolfpacks?

Env is environment is only sea, air textures.

Menu is the menu background.

Library/Cameras.dat is for cameras.

scene.dat is sky adjustments and environment too.

What is Wolf.ini and WolfPack.act files? Is this where the wolfpack adjustments are made?

For this game, your understanding is not enough.

maybe you can try this mod.
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Old 08-06-13, 05:26 AM   #3
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Default one of the most amazing mods ever made for sh3 !

Congratulations Backer !

Subsimers , we are in front in one of the most serious mods ever made for sh3 !
i am not joking at all...the mod is working like it has been builded by the sh3's devs ! everything is working so smoothly that you will enjoy EVERY MINUTE of it ! you will see ,exactly what you expect to see...
moderators,this mod must be ...STICKED ,it is exactly a completed wolfpacks mod !
it is really so amazing that the last period so many serious and important mods are been released (or are developing) for sh3 . mods like this one here are getting sh3 in a new era of challenging gameplay.

@Backer: you made a GREAT job there with your wolfpack.ACT file !!! just so easy(one file!) to install and everything works as it should!
let me ask you something that i always believe is a big fail in sh3: can you do something at the act files which is controling the ''intelligence'' of enemy and make it more clever ? i mean something like random routines when enemy is detecting the submarine or random routines when enemy is attacked by submarines

some points that i noticed in your mod and will be great if it is possible to fix:
1. the messages from bdu to player have non understandable characters. i believe that you must use english characters instead of...chinese(?)
2. messages from bdu are not coming always to player and whenever are coming are doubled (the one is telling that the friendly uboats are coming and the other is telling to proceed alone)
3. the friendly u-boats of wolfpack when get submerged are appearing at the navmap with the sunk icon (but they are there and active ,ready to shoot)
4. at event camera is not appearing the animation of the tubes opening and the ejection of torpedoes ( at free cameras all works great though)
5. the messages about the u boat that is shooting(at messages bar) are again non understandable characters

@Terryn: the only files that you need (which is the whole mod) are just the wolfpack.ini and the wolfpack.act files (and of course the test mission).
all other files are not necessery ( i think that Backer include them becuase the test mission is designed to work at stock 8km enviro.it was needed to tweak the test mission a little in order to work in the 20km)

the wolfpack story in pics....

message with convoy's data have been send to BDU:

Message from BDU to player:

wolfpack is arriving:

the three friendly subs that appearing close each other at bottom of nav map heading to support you:

when closing to convoy (around 8km) starting submerging:

the party has just began(wolfpack's uboats exept from submerging are throwing torps....isn't it like it has been made by the devs?):

...wolfpack moments:

the situation after the attack (i haven't yet fired even one of my torps):

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Last edited by makman94; 08-10-13 at 07:52 AM.
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Old 08-06-13, 06:29 AM   #4
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Woah! This is amazing!
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Old 08-06-13, 06:31 AM   #5
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WOW Looks marvelous! Words can't explain the admiration I feel seeing the screenshots.

There is one thing that needs to be fixed badly though. No convoy attack ever has brought that kind of destruction. The efficacy of the wolfpack must be toned down A LOT. Now it seems every U-boat hits with every torpedo they shoot and that the escorts are not able to stop anything.
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Old 08-07-13, 01:59 AM   #6
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Originally Posted by makman94 View Post

2. messages from bdu are not coming always to player and whenever are coming are doubled (the one is telling that the friendly uboats are coming and the other is telling to proceed alone)
3. the friendly u-boats of wolfpack when get submerged are appearing at the navmap with the sunk icon (but they are there and active ,ready to shoot)
the purpose of the contact report reply is to avoid malfunction of the other mods,as sometimes there will be some bizarre replies from BDU working with some mods.

Since the friendly submarine will totally disappear on the map after submerging,I give a sunk mark for you to find she and watch the attack freely
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Old 08-06-13, 03:31 PM   #7
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@Makman94

I updated new download url, that's English.

Can you use English mod update game pics? thanks!
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Old 08-06-13, 03:34 PM   #8
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@terryn

Yes,my English is no good, I need everyone help me...
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Old 08-06-13, 04:18 PM   #9
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Anyone knows if this could be implemented in campaign or is it only for single missions?

i havent downloaded it yet as i am in middle of one patrol

if ti could be done it would be great as an add on for h´sie wolfpacks routine.
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Old 08-07-13, 01:25 AM   #10
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@terryn
What friendly forces will do ?
If they are warships, When they reach the ambushing area, they will start attack with no hesitation when they find out there are enemy in the region.
If they are submarines, they will starting dive when they are in the enemy’s region range(about 8km) , and then they will gradually close to enemy, then they will shoot torpedo when enemy’s distance and angle is appropriate. After shooting torpedo, the next round needs to measure and fill again, this process will cost about 20~120 seconds. If find enemy accidental when friendly forces’s submarines haven’t dive , they will use artillery and machine gun to attack enemy like warship do so , if angle and distance are not bad, they will shoot some torpedo occasionally.
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Old 08-07-13, 01:29 AM   #11
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Quote:
Originally Posted by terryn View Post
@becker

Do all friendly ships and subs come to aid in your mod? Or just u-boats?

Also, how far can the u-boats be away in order to come to wolfpack? What is the radius of the wolfpack radio call, for friendly ships to respond?
In general , will be the friendly forces who can come to this ambush’s area in game time 24 hours.
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Old 08-07-13, 09:02 AM   #12
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Quote:
Originally Posted by terryn View Post
I'm trying to figure out what the difference is between this mod and hsie wolfpack hardcore fix mod. Does anyone know?

They seem to be the same...
This ^
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Old 08-07-13, 09:31 AM   #13
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Quote:
Originally Posted by terryn View Post
I'm trying to figure out what the difference is between this mod and hsie wolfpack hardcore fix mod. Does anyone know?

They seem to be the same...

I respect the author who make the similar works, but you can not say we are the same. Please do not make a statement in imagination. Welcome to prove with the relevant data and your thesis. Prove with facts.
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Old 08-08-13, 03:06 AM   #14
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Originally Posted by terryn View Post
?

I've suggested nothing of the sort. I was just comparing the two. Why so defensive?

But your post arises suspicions now that you've mentioned it...
Obviously you didn't test and compare the mods. I am very interested how you get the conclusion "They seem to be the same"
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Old 08-08-13, 03:24 AM   #15
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Quote:
Originally Posted by sublynx View Post
.... The efficacy of the wolfpack must be toned down A LOT. Now it seems every U-boat hits with every torpedo they shoot and that the escorts are not able to stop anything.
guys , don't forget that this is the first released version of Backer's mod. look at the core of this mod and as for the details , i guess that it will not big problem for Backer to finetune some parametes. for example, i think that will be possible to make friendly subs shoot to longer periods(and combined with the dud torps of H,sie) so everything will be great.
this mod is not arcadish at all ,at least no more than H.sie's version.BOTH mods demads the same actions from player (only difference is that you can get a reply from BDU with only one contact report but maybe this can be arranged. tests continues...).both versions are so nice that i can only say to start testing this here

Quote:
Originally Posted by backer View Post
@Makman94

I updated new download url, that's English.

Can you use English mod update game pics? thanks!
ok Backer , i tried your new version and everything is OK now with the english texts. now ,all messages are understandable
i will update the pics later tonight

Quote:
Originally Posted by terryn View Post
I'm trying to figure out what the difference is between this mod and hsie wolfpack hardcore fix mod. Does anyone know?

They seem to be the same...
they are not the same . they have big differences(will post them later tonight) but also this mod here is introducing a new way of moding which is waaay interesting and promising. it has its own problems but ,maybe, with the help of all of us ,Backer manage to fix them at the end

what is wrong here? Backer is not an enemy of H.sie !he is just sharing his work, this community desperately need moders like H.Sie and Backer . it is these guys who are exploding the gameplay of the game. Backer deserves your respect exactly just as H.Sie. his mod shows that this guy has great HARDCODE moding skills (pay attention to the word HARDCODE).

Quote:
Originally Posted by backer View Post
the purpose of the contact report reply is to avoid malfunction of the other mods,as sometimes there will be some bizarre replies from BDU working with some mods.

Since the friendly submarine will totally disappear on the map after submerging,I give a sunk mark for you to find she and watch the attack freely
i am continuing on the tests and later tonight will post my comments.
i am running the mod on stock game (no other mods ,only a gui and an environment mod ) so there are answers from BDU ONLY from your mod.

there is problem with the contact report and not ONLY ONE !
sometimes the contact report button is not working at all (does...nothing) ,other times when i clic on ''sent contact report'' i hear the crew saying ''fire tube 1'' but no action like that is happening.just the ''fire tube 1'' is hearing and the message ''Our ships are too far away,acting own yourself!'' is appearing on messages bar.

other problem is too many repeated messages from bdu. i have five messages from BDU ,at the same time ,saying the same thing

most serious problem so far is that i can't get it work in campaign . i am clicking in 'sent contact report' button but nothing happens. so far, i haven't managed to see wolfpacks in campaign (tests continues....)

also , i think that you must make your mod indepedent from renowns! i had to tweak my remain renowns for not getting the message ''poor renown''. i don't think that renowns have any place in game but ,especially for wolfpacks , BDU talking about renowns when we are in front of a convoy is just ,in my opinion, an immersion killer

will post details about my observations so far later tonight


Quote:
Originally Posted by terryn View Post
?

I've suggested nothing of the sort. I was just comparing the two. Why so defensive?

But your post arises suspicions now that you've mentioned it...
as i said , Backer is not an enemy of H.sie
stop fighting this guy , he has great skills ...very few in this forum are capable for such modding
@Terryn: for accusions like these ,you have to show arguments and proove your words instead of posting ....''i am getiing suspicious now that you mention it''. Backer told you exactly this,to proove your words. what are all these ?
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