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Old 07-31-13, 10:59 PM   #1
TorpX
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I hadn't thought of it before, but it's possible they could also be damaged when their convoy takes a zig and they bump into each other. I don't know how likely that is, but it is possible.
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Old 07-31-13, 11:11 PM   #2
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Any damaged ships would have to happen after they spawn in your contact zone. Either they ran into each other or hit by US planes, etc. However, I have seen rare bugs where ships are damaged.
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Old 07-31-13, 11:37 PM   #3
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Originally Posted by Armistead View Post
Either they ran into each other or hit by US planes, etc.
Why would US planes attack British ships? Is this a glitch of some kind?
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Old 08-01-13, 12:09 AM   #4
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Quote:
Originally Posted by Cybermat47 View Post
Why would US planes attack British ships? Is this a glitch of some kind?
No they would be German planes.
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Old 08-01-13, 03:05 AM   #5
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Most of the time, it's prob from a spawn bug or a collision while you were closing.I was recently in luzon straits in 1944 and moving ahead one afternoon to attack a convoy, a convoy from the north came into radar range, they were going to come awful close, in fact, both had about 12 ships each(large by IJN) standards.I closed and soon saw them running into one another, one small merchant was rammed by a large tanker, it caught fire and went down.Checked the nav map, there was a sunken ship icon.

I have also seen a heavy cruiser run over a small escort before and slice it in two.I've seen collisions cause damage and fire but not a sinking.Unseen attacks is also possible.I know for a fact in the solomons where I put PT boats patroling at nights, they use their guns to shoot up the small japanese ships, when i arrive on scene some are on fire. Translate this over to the ATO, there are many likely causes.Enemy action is possible but more than likely from collisions etc

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Old 08-01-13, 03:48 AM   #6
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It's interesting to me on a couple of levels. The game is pretty immersive anyway, and so seeing smoking ships in a convoy, my first thought was a difficult one to verbalise. When you hear e.g. gunfire from another company's patch, there's a feeling of connection. Your teammates are at work out there somewhere - anyway, I had a flash of that when I saw the smoke, and then I thought about having that feeling in response to pixels in a game, and I grinned and thought it was a clever touch on the part of the modder. After reading the replies here, I'm wondering if it's not an emergent phenomenon - an unintended consequence of a complex simulation, and it's interesting how that gets woven into the storyline that we create for the game we're playing - I mean, I do that and I'm assuming at least one other person does....

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Old 08-04-13, 05:02 PM   #7
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nein nein nein

This has to do with the sea state. Ships can be damaged by sea states and I have seen this a lot off shore of England with the UBoat Add on. Most of the time, if not all of them, I have seen this the sea state is extremely rough.

Even during a surface attack I am constantly be submerged and have to run back and forth from below decks to top side for firing or using the deck gun. The ships have sustained damaged due to the extremely rough sea, especially in shallow water. This also makes them quite vulnerable to single torpedo sinking ... which I take full advantage of.

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Old 08-06-13, 01:10 AM   #8
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Quote:
Originally Posted by TorpX View Post
I hadn't thought of it before, but it's possible they could also be damaged when their convoy takes a zig and they bump into each other. I don't know how likely that is, but it is possible.
yep, the AI is really spastic acting when its an all out alert to all merchant ships and some ships will zig-zag while others go into long s-turns and some just circle back doing a 360 on their own course so whenever there is a scramble of convoy ships they always seam to have a collision.

warships seam to have less problems scrambling as a group and its only the DD and light cruisers that run into or get run over other ships


also as was pointed out by someone the game does record "some" damage to ships from heavy storms if the water gets high enough over the decks. in most cases this is a side affect of using a mod like Op Monsun that adds a lot of ships to the game without properly correcting draft heights and such for them.
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Old 08-06-13, 07:05 AM   #9
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Quote:
Originally Posted by Webster View Post
yep, the AI is really spastic acting when its an all out alert to all merchant ships and some ships will zig-zag while others go into long s-turns and some just circle back doing a 360 on their own course so whenever there is a scramble of convoy ships they always seam to have a collision.

warships seam to have less problems scrambling as a group and its only the DD and light cruisers that run into or get run over other ships

(snip).
Question: could this be intended to simulate panic?
Merchants Captains less disciplined than IJN capital ships Captains?
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