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Old 07-26-13, 12:44 AM   #11
TorpX
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Join Date: Sep 2010
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I did a little testing with the Mk. 14 torpedoes. As far as I can tell, they have the same reach and turning radius as the Mk. 10's. That makes things a little easier for me. They do have a greater lag; that is they take longer to exit the tube.

I also did some testing of torpedoes launched from deep submergence, up to 200 ft., and the results agree pretty well with the stated "max dive angle" listed the the game files. This isn't a major deal, but I wanted to put this into the solution model, so if anyone wants to try sonar only attacks, they can. I know the RL Mk. VIII Angle Solver had different plates for different depths.
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