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Old 07-18-13, 02:56 PM   #1
Pisces
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Quote:
Originally Posted by fastbikkel View Post
@ANtred

Quite possible.

But i have to point out that i have clocked serious time in testing this situation.
Making a mission with some random ships at certain distances and depths.

Anything above 50miles is a no no. (there is a difference of course between surface and subsurface ships)
Even if i operated the sonar by hand (which i really like) it did not work.
If i did see a noise on the sonar, i was not able to mark it.
If the signal is too weak (even if visible on the waterfall display) it will not mark period.

I have no high hopes of Sub command anymore. I wanted to buy DW because i was hoping this sonar part had been seriously improved. But at the moment i have no confidence and i am actually looking at a ww2 subsim.
(i prefer nuclear though)
You have to keep in mind that Sonalysts cannot give realistic data of sensor performance in their games. The US Navy wouldn't tolerate it if their secrets were publicly available. And Sonalysts would loose their defense contracts. So you have to take things with a grain of salt. Therefore mods came into existance to up the realism a bit to what is known publicly about sensor and weapon performance. Or at least what seems reasonable.
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Old 07-18-13, 03:39 PM   #2
fastbikkel
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I understand the secrets involved. But if that british submariner gave that info on Discovery channel then at least we can use that data and tweak our games a bit.

If i knew how to adjust it, i would do it myself for sure.

Even if we just enlarge the detection range by let's say, 100% it would be a huge difference already.

We do not need sonalysts to do that, i do understand they have to watch their legal obligations.

I will bring this back to the Sub command section though if i continue, im not being fair replying here on DW.
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Old 07-18-13, 06:39 PM   #3
Nexus7
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What is your problem in not detecting stuff more than 50nm away when your torpedoes will never make that distance? Bad mission design or what

on edit i wish to add that playability can be toxic versus realism.
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Last edited by Nexus7; 07-18-13 at 06:51 PM.
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Old 07-19-13, 03:17 AM   #4
fastbikkel
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@Nexus7
Serious?

Any captain wants to know what is in the water, in range or not.

It is the military, not a civilian service.

Edit : i understand the realism vs gaming issue. But i am very honest in that, i want realism only. I really do not mind letting the computer run a mission for a week. I keep the volume on and react to a call, even at night. (in the holidays)
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Last edited by fastbikkel; 07-19-13 at 07:49 AM.
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Old 07-19-13, 01:08 PM   #5
Pisces
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Quote:
Originally Posted by fastbikkel View Post
I understand the secrets involved. But if that british submariner gave that info on Discovery channel then at least we can use that data and tweak our games a bit.

If i knew how to adjust it, i would do it myself for sure.

Even if we just enlarge the detection range by let's say, 100% it would be a huge difference already.

We do not need sonalysts to do that, i do understand they have to watch their legal obligations.

I will bring this back to the Sub command section though if i continue, im not being fair replying here on DW.
Well, feel free:

http://www.subsim.com/radioroom/down...o=file&id=3966
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