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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2003
Location: Netherlands
Posts: 59
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@ANtred
Quite possible. But i have to point out that i have clocked serious time in testing this situation. Making a mission with some random ships at certain distances and depths. Anything above 50miles is a no no. (there is a difference of course between surface and subsurface ships) Even if i operated the sonar by hand (which i really like) it did not work. If i did see a noise on the sonar, i was not able to mark it. If the signal is too weak (even if visible on the waterfall display) it will not mark period. I have no high hopes of Sub command anymore. I wanted to buy DW because i was hoping this sonar part had been seriously improved. But at the moment i have no confidence and i am actually looking at a ww2 subsim. (i prefer nuclear though)
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-When the enemy is in range, so are you- -When violence doesn't do the job, you are not using enough- Last edited by fastbikkel; 07-18-13 at 05:41 AM. |
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#2 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#3 |
Mate
![]() Join Date: Aug 2003
Location: Netherlands
Posts: 59
Downloads: 11
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I understand the secrets involved. But if that british submariner gave that info on Discovery channel then at least we can use that data and tweak our games a bit.
If i knew how to adjust it, i would do it myself for sure. Even if we just enlarge the detection range by let's say, 100% it would be a huge difference already. We do not need sonalysts to do that, i do understand they have to watch their legal obligations. I will bring this back to the Sub command section though if i continue, im not being fair replying here on DW.
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-When the enemy is in range, so are you- -When violence doesn't do the job, you are not using enough- |
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#4 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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What is your problem in not detecting stuff more than 50nm away when your torpedoes will never make that distance? Bad mission design or what
on edit i wish to add that playability can be toxic versus realism.
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If you are going through hell... keep going (Winston Churchill) Last edited by Nexus7; 07-18-13 at 06:51 PM. |
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#5 |
Mate
![]() Join Date: Aug 2003
Location: Netherlands
Posts: 59
Downloads: 11
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@Nexus7
Serious? Any captain wants to know what is in the water, in range or not. It is the military, not a civilian service. Edit : i understand the realism vs gaming issue. But i am very honest in that, i want realism only. I really do not mind letting the computer run a mission for a week. I keep the volume on and react to a call, even at night. (in the holidays)
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-When the enemy is in range, so are you- -When violence doesn't do the job, you are not using enough- Last edited by fastbikkel; 07-19-13 at 07:49 AM. |
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#6 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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http://www.subsim.com/radioroom/down...o=file&id=3966 |
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