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Old 07-17-13, 03:24 PM   #11
Stoli151
Helmsman
 
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
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Quote:
Originally Posted by Bilge_Rat View Post
the only thing my mod does is increase how long it takes for ships to sink, roughly 10x longer than stock. It does not change the hit boxes.

v2 lowered the torp damage by 50% with corresponding reduction in the ship damage, to maximize the chances that the ships will sink from flooding. Make sure both files are installed and have not been overwritten.

Most BBs take 2-4 torps to sink. Yamato generally takes 6+. CAs 2-3, DDs 1-2 which actually fits in to historical accounts.

CVs will sink with as little as 1-2 torps, may be a problem with the stock game, although again this matches most historical accounts.
I like the idea of ships sinking by flooding in your mod. However, after reading "Clear the bridge" by Dick O'kane, he describes many of the ships he torpedoed going down in a few minutes to several seconds. If you put enough holes in a steel vessel it completely loses buoyancy. After that, the vessel becomes just a piece of steel in water. Put just a piece of steel in water, it will sink rather quickly. Is there any way to randomize some quick sinkings in the mod? Or better yet, have some quick sinkings based on how your torpedoes hit the vessel?
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