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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Navy Seal
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Location: CJ8937
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#47 |
Count Dracula
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just found 1 problem ....
doesnt not mater witch 1 mod use when u place the ruler will strat to draw your line not from the midle will draw from side this is only by the ruler other one works great ( compas, protractor )
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Last edited by Sjizzle; 07-05-13 at 12:54 PM. |
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#48 |
Navy Seal
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Location: CJ8937
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I suppose this is happening with the "advanced" ruler (the big one). But is it with Magui? Have you enabled any of my optional mods besides the main mod? From which side the tool starts drawing?
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#49 | |
Count Dracula
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that could be a problem ? .tga i saw only in Sh4 not in sh5 or i'am wrong ![]()
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#50 | |
Navy Seal
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Bottom left side you say...Does the tool start drawing right from the corner, or from a point halfway between the center and the corner? What about your mod list?
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#51 |
Count Dracula
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take a look on this screens
with this mod list Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 12. Sounds Better Sea Foam Dynamic Env Compatible Conus' Graphic Mod 1.1 Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers more trees SH5 sobers see thru wake fix SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on FX Update torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2G (PUV) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy DBSM_Music_1_0_4 Parts Magui V 3.01 by DrJones Parts Magui Patch 3.02 Parts Magui V 3.01 by DrJones - English Menu Manos Scopes-patch for 5x4 gap - Manos Scopes Reduced Light Transmission Optics (ZEISS) Optional Binocular 1 Radio_Messages_1_2_0_German_Voices IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones IO_MapCourseLine_normal pencil_mod Expanded Navies by Cybermat47 v.1.0.01 Reworked Morale and Abilities v.1.1 sobers NO water drops V1 Grossdeutscher Rundfunk smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 sobers bad weather deck gun V5 SH5 sobers hud sounds V1 SH5 sobers DOF V6 SH5 gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 Beta - 2.c Alternate Tool Graphics - Wooden Handle, No Markings gap - Alternative Cursors & KM Map Tools v2 Beta - 4.b Alternate Dialog Cursors, Shadowed EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's stoianm key commands Change days in bunker no advanced tools enabled ![]() with advance tools enabled works perfekt without any EQuaTool 1.1 patch when i enable EQuaTool 1.1 doesnt worl corectly ![]()
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#52 |
Count Dracula
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with this order
gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 Beta - 2.c Alternate Tool Graphics - Wooden Handle, No Markings gap - Alternative Cursors & KM Map Tools v2 Beta - 4.b Alternate Dialog Cursors, Shadowed gap - Alternative Cursors & KM Map Tools v2 Beta - 5.n EQuaTool 1.1 Patch - Large Ruler + Coloured Simple Tools the other tools work great only the ruler have this problem was my bad from rigth side bottom where is that yellow + ![]()
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Last edited by Sjizzle; 07-05-13 at 02:33 PM. |
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#53 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Okay, try with the following mod lists please (irrelevant mods omitted)
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#54 |
Count Dracula
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oky i will try it yet and will report back
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#55 |
Count Dracula
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report with both works perfect
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#56 |
Navy Seal
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Location: CJ8937
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Have you tested all of the advanced tools? If yes, next test should be with the following mod list:
Parts Magui V 3.01 gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod EQuaTool 01.01 by AvM - add-on - Large Style Ruler gap - Alternative Cursors & KM Map Tools v2 Beta - 5.l EQuaTool 1.1 Patch - Large Ruler |
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#57 |
Count Dracula
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i do test now with all of them and ill report back when i am done with full test
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#58 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I am also curious to listen to your remarks on the quality of the textures used. How good they are matching the rest of the UI, and how intuitive is the meaning of icons used as pointers? Any suggestions to improve them ![]() |
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#59 |
Count Dracula
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aftre a full test all works fine
about the quality of textures they are very good magui protractorExt could be a bit biger but that it's not a big problem for me and can u add also for marker a pensil something like select combat units pencil ? ![]()
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#60 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you for testing!
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Tags |
compass, cursors, map tools, pointers, protractor |
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