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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Count Dracula
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aftre a full test all works fine
about the quality of textures they are very good magui protractorExt could be a bit biger but that it's not a big problem for me and can u add also for marker a pensil something like select combat units pencil ? ![]()
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#2 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you for testing!
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#3 |
Count Dracula
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the marke is appear only as X but the select combat units pencil appear a red pencil
![]() offtopic now can u make a periscop lens something like this one i mean the dirty ![]() ![]()
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Last edited by Sjizzle; 07-06-13 at 11:27 AM. |
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Anyway the marker should appear as a black "X" mark when map tools are expanded and as red pencil with a red "+" mark when map tools are unexpanded. See the scheme at post #44 for a preview of them. This is with stock and TDW's UIs. Does it work the same in MaGui? ![]() Quote:
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#5 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | |
Count Dracula
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![]() could be so dirty when u stay more then 2 months patrol ![]()
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#7 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
compass, cursors, map tools, pointers, protractor |
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