![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Are you certain? Remember the .tga files in the Textures folder overwrite those that are attached to the 3d models in the .dat files. Try placing your textures in the Textures folder and importing them into S3D. Then close the preview window and reopen it. Changes should take effect. |
|
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
|
![]() Quote:
I guess i didn't make my first post clear enough, which of course is my fault. It would be great to have a preview of the whole U-boot, rather than the 1 section at a time. In other words, view the whole U-boot in a preview window, and as you edit, say the turm, after editing, over-write orig file which then in turn updates the preview window to show that section of the sub in the preview window. Does that make sense? |
|
![]() |
![]() |
![]() |
#3 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Do you understand which turms are connected to which boats? It's listed in the .eqp files of each Submarine folder. Other than that, use blank SCR RND and LND files and create a simple single mission to load up your subs quickly in single mission mode. |
|
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
|
![]()
Thanks for your replies.
In a nutshell, would be nice to not have to fire up the game every single time you want to check something. That was my point really. Ok, it only takes a few seconds but still...annoying. And yes, turms connections etc all good. |
![]() |
![]() |
![]() |
#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Hi mate, As a suggestion and depending on what 3D software you use, you can simply paint in the 3d view directly on your model with a graphic tablet and you just install directx shader mode. This give you real time preview of your painting and the directx shader is what is use in every game engine and can display all map in viewport like diffuse, Ambient occlusion, Normal map, specular. Best regards Hans |
|
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
|
![]() Quote:
Thanks for your response. Very helpful. I use Blender |
|
![]() |
![]() |
![]() |
#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
![]() Best regards Hans |
|
![]() |
![]() |
![]() |
|
|