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Old 07-01-13, 06:40 AM   #1
Sjizzle
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nice work messageboy101 just added to my mod list
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Old 07-01-13, 07:37 AM   #2
volodya61
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There is only one file (water fx shaders) in the DynEnv compatible version.. is this correct?
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Old 07-01-13, 08:31 AM   #3
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yes this is correct the WaterPS.FX file controls the Sea Foam of the U-boat (Well thats what it should do)

The BSF_Full file contains the smaller sub bubbles but im also going to add this to the Dynamic Env compatible file

greets liam
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Old 07-01-13, 08:42 AM   #4
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Quote:
Originally Posted by messageboy101 View Post
yes this is correct the WaterPS.FX file controls the Sea Foam of the U-boat (Well thats what it should do)

The BSF_Full file contains the smaller sub bubbles but im also going to add this to the Dynamic Env compatible file

greets liam
Your main mod contains dozens of files.. not only water shaders and bubbles textures..
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Old 07-01-13, 03:32 PM   #5
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Well the main mod is now more of a Enviromental mod so if you only want to use the sea foam use the Dynamic Env file
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Old 07-01-13, 09:06 PM   #6
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Messageboy101, in your list order, you should have FX Update before NewUIs...just my 2 cents

On side note, i've tried your Dyn Env file, and have to say external foam texture is improved. But i find there is too much white foam (compact without bubbles) at standart speed...like we can see on your second screen shot. It's all plain white layer.
At low speed, it's perfect though, so i don't know if it's your file related, rather than game speed giving that much foam

Meaning a thin long cigar like an U Boot can't make that large compact foam running only 10 knots ... maybe full speed at least
Don't know if you understand what i'm trying to say
Navigating for RL with a motor boat, and also watching others bigger running 10 knot doesn't make that much foam on size anyway...
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Old 07-02-13, 02:31 AM   #7
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thanks for looking at my modsoup

and its good that you noticed the to white foam problem, im working on it

greets liam
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