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Old 02-19-06, 03:20 AM   #5
moose1am
Frogman
 
Join Date: Mar 2002
Posts: 303
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Default Re: Patch question

Hey Holdit:
I am in the very same boat so to speak. I plan on making a few training missions. Very simple one one one's to learn the game's sub TMA feature.

It not that hard to make a mission if you keep it very simple. The user manual for the mission editor is over 60 pages long.

I am going to try to learn DW from the ground up. ie just the game with the 1.03 patch first. After I get that down I'll start looking at the other modes.

I am doing this for one main reason. I read or I think I understood that the mods make the detection ranges shorter. While learning I need all the help hearing the other boats as I can get. Shortening the dectection ranges will make it harder for me to learn the game. I need more maneuveriong room and don't wish to be right on top of the enmey sub before I can hear them on sonar.

After I get accomplished with the sonar and tma and feel like I need more of a challenge then I will fool around with the shorter detection ranges and add the mods.

But this is just me and the way I do things. I am a slow learning type of guy. I like to take it one step at a time.

Quote:
Originally Posted by Holdit
Hello from a relative beginner. I've installed DW and applied the latest patch, converted my SC missions and downloaded plenty more (planning to play lots of one-star missions to learn the platforms).

I'm not sure about the LWAMI realism mod though; I like the sound of it, but it does warn that some of the stock scenarios might be rendered unplayable due to altered detection ranges etc. I'm wondering it it would be better to hold off applying the realism mod for this reason.. I don't want to ruin the campaigns before I've even played them.

Any thoughts or advice would be appreciated.

TIA etc...
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