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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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![]() ![]() I know, already ran into it before.) But, all-equally, Thank You! It's useful advice for any beginner-modeller to design for this game. For SH, usually I share bordering plane located at an acute angle (<45) or I break tops partly. Quote:
![]() Your model looks good! Only the boat MAS has a feature - it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup. Does anybody have ideas? Now I try to research Particle Generators, but it not too quickly. Nevertheless, this is an interesting topic and the MAS-boat is good. I will take into account it. Thanks JU_88! ***** Textures are complete: ![]() PT Boats weapons: PT Boat Depth Charge Mark 6 and Type C Release Track ![]() ![]() ![]() First tests of model: ![]() ![]() Depth Charges and machine gun work ![]() ![]() ![]() PT Boat Mk 8 torpedo model ![]() ![]() ![]() Need to modify the torpedo firing. and still to be done smoke generator (smokescreen). Regards. |
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#2 |
Silent Hunter
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Thank you for beautiful work - some of the best models I've ever seen on the site!
![]() " it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup. Does anybody have ideas? Now I try to research Particle Generators, but it not too quickly." If you find out how to do it, let me know. I need to model a UB-I submarine for my mod, with torpedoes that stick out from the bow. I don't know how to make them disappear after they are launched. ![]() |
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#3 |
Airplane Nerd
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This looks awesome!
Is there an Elco in the pipeline? ![]()
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#4 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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Greetings
Elco? Why? as is known, he's already in the stock SH-IV. Or you want to he was redone? ![]() Quote:
I remember just before separation of ready-to-S3D model, it was the Total number of 11-12 000 polys (triangular). This after cutting out the superfluous and optimization. you can see, already. ![]() ***** I chose a white color of the smoke to create a smoke screen, according to the photos and materials ![]() ![]() ![]() ![]() ![]() ![]() some screenshots ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Work with Particle Generators and the creating of a smokescreen effect is complete. Release - Check the first post. Regards Last edited by Rosomaha; 06-18-13 at 01:36 AM. |
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#5 | |
Airplane Nerd
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![]() I was kinda thinking of the Subsim PT Boat contest and the work that the guys over there have done. If you were planning on a playable Elco.... I guess I misunderstood. An overhaul of an Elco would be pretty...but not necessary. You're doing beautiful work on your other models though and I'm excited to see where it goes. ![]() ![]()
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#6 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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fithah4, look the first post downstairs there is a downloud.
Quote:
![]() I wanted to make more variety of torpedo boats in SH IV (not controllable player). In addition I wanted to make in game their influence and behavior more approached to the plausible. In a original add-on game everything is very poor with it: having met the PT-boat it is possible to shoot easily it from a deckgun, or if there is no deckgun - to dive and quietly to go away on a depth. It is very boring. While in reality PT-boats could operate against submarines in the coastal areas. they could be armed with the anti-submarine weapons, depth charges, start up torpedoes ... They could arrange more trouble for submarine (player) than it was in the UBM SHIV add-on game. All this I tried to add for PT-boat. In addition to that I was interested to implement a smokescreen effect. Vosper - is the first result. Unfortunately, I have not tried fashion playable boats in the SH, and I can not imagine what it looks like ( the simulator PT-boat on simulator submarine.?). I like the torpedo boats. Elco, Higgins, Schnellboot, Mas and others - each interesting - and it would be great to see all the historic types in the game. what will be after Vosper in the next project? - yet I don't know. Probably I will return to this subject and we will continue, but later. Thank you all for your interest, suggestions, and support! Best Regards! ![]() |
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#7 | |
Airplane Nerd
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That's quite alright. ![]() You're doing great work...but when you're done you should look at helping the guys in the contest thread do the Elco. I know they needed some help with modeling. ![]()
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#8 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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I a bit looked screenshots - are very good models! Only I do not understand: a that project is suspended, completed, or in progress? you can write to me about problems and what is needed help, my mail is open. furthermore/ I have this high poly model of ELCO (not my production), taken from foreign colleagues ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ============================================ Now is my next work that I started long ago and with long intervals returned to him ![]() ![]() ![]() |
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#9 | |
Stowaway
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#10 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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Greetings, Privateer!
What kind of animation do you mean? Where is it located? Can write more detailed? If is possible to make disappearance of a external shell (a torpedo, rockets) after a shot - is would be great. ![]() |
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