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-   -   Torpedo Boats (RENEWAL) (https://www.subsim.com/radioroom/showthread.php?t=204544)

Rosomaha 05-21-13 09:29 AM

Torpedo Boats (RENEWAL)
 
Torpedo boats (not controllable player)

Torpedo boats, also known as:
PT-Boats .US
MTB (Motor Torpedo Boat) .UK
TK (Torpedo cutter) .RUS
MAS (Torpedo armed motorboats) .Italy
S-Boote (or E-boat or fast boats) .Germany


Regards!
I decided to open a topic torpedo boats and perhaps other small fighting vessels. I understand this issue is not quite new and partially was already considered by different masters of mods SilentHunter. I Would like to unite here all achievements in this theme with your participation to bring into one general full-fledged result.

In the original SilentHunter4 addon torpedo boats theme little disclosed, unfortunately - presents a one class of Elco, armed only with machine guns. In the history of the WW2 torpedo boats had a greater distribution and participation, for example is enough to recall the opposition of German E-Boats vs MTBs allies. Nicknamed as "mosquitoes", maneuverable, fast and small Torpedo boats were carrying a real danger, and for its size have great arms and equipment:

* Machine guns and Heavy m-guns (30; 37; 40 mm)
* ASW depth charges
* to 4 torpedo installations
* some - artillery (57; 76 mm)
* some in LateWar - rocket installations (130 mm)
* generator smokescreen


==================================================

MTB Vosper 72' (72'6") with Launched Torpedoes/Depth Charge/Smokescreen.
Released June, 2013.

http://www.subsim.com/radioroom/pict...pictureid=6744

Mod:

This modification for Silent Hunter IV, tested on (ver.1.5.) U-Boat Missions.

Сontains:

* Torpedo boat class "Vosper" 72'6" ft (done on drafts 70-foot and 72-foot 6-inch types). Loaded in: British.

* Authentic depth charges and DC-racks (done on drafts PT-Boat Depth Charge Mk 6 and Type C release rack).

http://www.subsim.com/radioroom/pict...pictureid=6746

On board Vosper total quantity: (3x4) = 12 pcs.

When you driving under water at high speed, boats can spotted you and bomb you. Also they can bomb the place where you recently dive.

* Smokescreen Generator.

http://www.subsim.com/radioroom/pict...pictureid=6748

On board Vosper total quantity: 1 cartridge.
Added smokescreen effect. In action gives the boat a smokescreen duration of 3 minutes.

* Launched Torpedoes for movable targets (modified).
Based on the "launched torpedoes" by DarkFish.

Basic changes:
  • Torpedoes are started only along the direction of motion of the boat.
  • Authentic individual model of torpedo for a torpedo-boat with individual characteristics (done on drawings PT-Boat 21-in Mk 8 torpedo)
  • Added a small visual and sound effects of launch.

http://www.subsim.com/radioroom/pict...pictureid=6745 http://www.subsim.com/radioroom/pict...pictureid=6747

On board Vosper total amount: (1x2) = 2 pcs.

Even so it is not very effective fire with a small percentage of hits but, nevertheless, the PTboat can launch torpedoes in you and it adds to their danger.

Also on board Vosper: twin Vickers machine gun mounting and a searchlight.
.................................................. ........................................

Credits:
  • Basis launched torpedoes: idea AI launched torpedoes by DarkFish.
  • Special - Skwas for mod tool S3D-Silent 3ditor.
.................................................. ........................................

Ready for JSGME Generic Mod Enabler (unpack to MODS folder).

ATTENTION!: Uploaded additional folder of sound effect for torpedo firing (in the base folder I set the gunfire sound effect for the main installation). _SoundFX folder has a modified Sh.sdl file for new sound - possible conflicts with other installed sound-mods (with their own Sh.sdl) - just set the folder _Basic. On a clean SH4 version or modification without sound-mods (with Sh.sdl) - set both folders.

.................................................. ........................................

DOWNLOAD: http://www.subsim.com/radioroom/down...o=file&id=4105

.................................................. ........................................

Rosomaha 05-21-13 09:33 AM

I chose the class Vosper boat (well-known and widespread MTB by Royal Navy) and started working.

http://s12.postimg.org/hickxpisp/scr_2.jpg http://s12.postimg.org/459fv3dyh/scr_4.jpg http://s12.postimg.org/dahsoyhd5/scr_5.jpg http://s12.postimg.org/6hhfsoqjt/scr_6.jpg http://s12.postimg.org/x6ds4hyeh/scr_7b.jpg

Rosomaha 05-21-13 12:26 PM

http://s24.postimg.org/uo4cifgvl/scr_8.jpg http://s24.postimg.org/qg9k9ofg1/scr_8d.jpg

Sepp von Ch. 05-21-13 03:23 PM

:yeah:

http://www.subsim.com/radioroom/showthread.php?t=193766

Rosomaha 05-21-13 03:54 PM

http://s4.postimg.org/oik9sqwzt/scr_10.jpg

Quote:

Originally Posted by Sepp von Ch. (Post 2060302)

I do model is not to control the player.
I want to boats attacked the player, shot in player submarines, dumped on them torpedoes and depth charges and walked away from player under a smokescreen. :arrgh!: :)

Rosomaha 05-22-13 11:01 AM

http://s14.postimg.org/k1jqg36a5/startkompressor.jpg http://s14.postimg.org/5jmj83ez1/image.jpg http://s14.postimg.org/95sckqlcd/vosper_mtb_013.jpg http://s14.postimg.org/6zy1q8hvx/image.jpg http://s9.postimg.org/m4rcs02i3/scr_11b.jpg

Rosomaha 05-29-13 12:31 PM

The main 3d work completed.
http://s15.postimg.org/gqds1dbif/scr_13.jpg http://s15.postimg.org/3os3bin47/scr_15.jpg http://s15.postimg.org/j8zh21x8n/scr_15c.jpg
Begins texturing...

vickers03 06-01-13 03:29 PM

thats pretty awesome

hansvoss 06-01-13 10:38 PM

nice detailed models

JU_88 06-02-13 02:25 AM

Very Nice work! ^^ :)
I have this from yonks ago (GWX4 development) and it never got used for anything, If you want it just drop me a PM. :yep:
It just needs a Flak battery and DC rack which i didn't model since it can be grabbed off another SH vessel.

http://i286.photobucket.com/albums/l...cu96/Mas21.jpg

JU_88 06-02-13 02:54 PM

Oh and quick tip and heads up.
If your new to making models for SH3/4/5, dont rely on the assigned smoothing groups in your modler, where you want 'clean edges' in your geometry its best to break the verts or edges at the seams (e.g detach the faces to element in 3ds max)
AFAIK by default Sh3 and 4 smoothes over eveything blissfully ignoring obj smoothing information.
(at least this seems to be the case with Dats - im not sure about Gr2 in Sh5), so breaking the verts is the only way to control smoothing angles.
If you dont do it this way, even the most beautifully crafted model (such as your vosper) will yeild some ugly anomalies once in game.

In your last render. check the darkened area at the front of your Vospers Port torpedo tube - that is what I mean.
But superb work, unit models up to this sort of standard are gold dust... ;)

Rosomaha 06-11-13 10:39 AM

:salute:

Quote:

Originally Posted by JU_88 (Post 2066623)
assigned smoothing groups

I know, already ran into it before.) But, all-equally, Thank You! It's useful advice for any beginner-modeller to design for this game. For SH, usually I share bordering plane located at an acute angle (<45) or I break tops partly.

Quote:

Originally Posted by JU_88 (Post 2066379)
...Flak battery and DC rack which i didn't model since it can be grabbed off another SH vessel.

it's right: for boats need a separate own depth charges, with realistic small stock of bombs. :yep: I'm working with it.

Your model looks good!
Only the boat MAS has a feature - it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup. Does anybody have ideas?
Now I try to research Particle Generators, but it not too quickly.

Nevertheless, this is an interesting topic and the MAS-boat is good. I will take into account it. Thanks JU_88!
*****
Textures are complete:
http://s15.postimg.org/l5sh7wwpj/image.jpg

PT Boats weapons: PT Boat Depth Charge Mark 6 and Type C Release Track
http://s15.postimg.org/6f2r73yxj/Untitled_2.jpg http://s15.postimg.org/6hhkwtw9j/08_Depth_Charges.jpg > http://s15.postimg.org/jbfmq69p3/image.jpg

First tests of model:
http://s15.postimg.org/9zymqc3h3/image.jpg http://s15.postimg.org/mbwh6pl07/image.jpg

Depth Charges and machine gun work
http://s15.postimg.org/e54hf4uxj/image.jpg http://s15.postimg.org/fycg0kmfr/image.jpg http://s15.postimg.org/775f6b34n/image.jpg


PT Boat Mk 8 torpedo model
http://s15.postimg.org/etdby2tnb/PT_..._8_torpedo.jpg http://s15.postimg.org/ylfhxd57b/Bli..._8_torpedo.jpg > http://s15.postimg.org/i7vie7p1z/image.jpg

Need to modify the torpedo firing. and still to be done smoke generator (smokescreen).

Regards.

iambecomelife 06-14-13 07:57 PM

Thank you for beautiful work - some of the best models I've ever seen on the site! :) How many vertices does your Vosper boat have?

" it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup. Does anybody have ideas?
Now I try to research Particle Generators, but it not too quickly."

If you find out how to do it, let me know. I need to model a UB-I submarine for my mod, with torpedoes that stick out from the bow. I don't know how to make them disappear after they are launched. :nope:

Red October1984 06-14-13 08:09 PM

This looks awesome!

Is there an Elco in the pipeline? :hmmm:

Rosomaha 06-18-13 01:04 AM

Greetings

Quote:

Originally Posted by Red October1984 (Post 2071004)
Is there an Elco in the pipeline? :hmmm:

Elco? Why? as is known, he's already in the stock SH-IV. Or you want to he was redone? :hmmm:.

Quote:

Originally Posted by iambecomelife (Post 2071000)
... If you find out how to do it, let me know. I need to model a UB-I submarine for my mod, with torpedoes that stick out from the bow. I don't know how to make them disappear after they are launched. :nope:

Yes, I am interested this issue too. Then could be done a mini-submarines with external torpedoes. Ok, sure.
Quote:

Originally Posted by iambecomelife (Post 2071000)
How many vertices does your Vosper boat have?

I remember just before separation of ready-to-S3D model, it was the Total number of 11-12 000 polys (triangular). This after cutting out the superfluous and optimization. you can see, already. ;)

*****
I chose a white color of the smoke to create a smoke screen, according to the photos and materials

http://s21.postimg.org/3kbiwaber/s_8.jpg http://s21.postimg.org/mqopzgrwj/s_9.jpg http://s21.postimg.org/vxbm0hmir/s_11.jpg

http://s21.postimg.org/8kdkhz6f7/s_12.jpg http://s21.postimg.org/rf9b8e6gz/s_13.jpg http://s21.postimg.org/s3i5rc56r/s_14.jpg
some screenshots
http://s21.postimg.org/tz0cor4n7/s_1.jpg http://s21.postimg.org/jeqf6605f/s_2.jpg http://s21.postimg.org/3o5ccjgw3/s_3.jpg http://s21.postimg.org/iitxqpqgz/s_4.jpg

http://s18.postimg.org/chqifngut/image.jpg http://s21.postimg.org/pbuamzhab/s_5.jpg http://s9.postimg.org/jxa91eobf/image.jpg http://s21.postimg.org/9vgqcpcn7/s_7.jpg

Work with Particle Generators and the creating of a smokescreen effect is complete. Release - Check the first post.

Regards


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