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Old 05-30-13, 02:20 PM   #1636
Dowly
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You can enable/disable most of the major features of ACE 2 with just modules
placed in the mission editor.

As for using it, I'm good either way.
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Old 05-31-13, 02:05 AM   #1637
Arclight
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Quote:
Originally Posted by Schroeder View Post
You can switch off the grass (I always do that because the AI can obviously see through it while you can't see anything).
Not exactly. You can use high grass to avoid detection; they aren't superhuman at that point. The problem is when you get spotted: the AI can continue to track you for a moment, leading to situations where they shoot you accurately despite not being able to see you (or anything really). An AI soldier dropping down into high grass can still accurately fire on you despite not being able to see, at least for about a second or so. Same with vehicles: they might be moving along trees, spot you through a gap and then shoot you a second later when their sight is actually obstructed.

Hott stating patrols walked close past him shows that it helps avoid detection, but indeed if spotted it's only a hindrance to you. There have been a few occasions where we blew the radio tower with satchels by crawling there through high grass, especially at night.


* right so should I stick up edited Taki Domi until we figure things out?
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Old 05-31-13, 02:19 AM   #1638
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Quote:
Originally Posted by Arclight View Post
* right so should I stick up edited Taki Domi until we figure things out?
Yes please.
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Old 05-31-13, 03:26 AM   #1639
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Quote:
Originally Posted by Dowly View Post
Yes please.


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Old 05-31-13, 06:06 AM   #1640
Arclight
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Right, up and running. Please let me know of any issues/bugs, haven't had/taken time for some proper play testing.
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Old 05-31-13, 06:09 AM   #1641
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Ehm...what are the things you've modified and we should look out for?

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Old 05-31-13, 06:28 AM   #1642
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Any of the 4 main helos not being able to load an ammo box or respawning before being completely destroyed, anything around 10 tons not being liftable (Strykers are an exception, should all be liftable), missing weapons or ammo in crates, added vehicles not respawning... Think that's the major things.
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Old 05-31-13, 08:56 AM   #1643
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It probably isn't a bug, but parajumping seems to be disabled. I tried to do a scouting trip, but couldn't jump near the target as usual (and wouldn't trek across the whole map just to reach it). Is this normal?
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Old 05-31-13, 09:28 AM   #1644
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Myeah decided to toggle that off for base. Reasoning being that we never use helos to drop people (yes, you can HALO from a chopper). Didn't consider the lone wolf; the idea was to encourage teamwork.
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Old 05-31-13, 09:35 AM   #1645
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If it could still be turned back on without too much hassle, that would be much appreciated. Parajumping is the quickest and stealthiest way to get to the target for intel gathering. It also helps to get in position for lasing and eventually sniping. (In short: pretty much everything I ever do.)
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Old 05-31-13, 09:52 AM   #1646
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Arclight has a point. We use it quite a lot.

Dont we have Little Birds at base to use?
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Old 05-31-13, 09:57 AM   #1647
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Little birds can be shot down. Little birds can be heard. A parachute cannot. Plus that little bird might be more useful for CAS role than transporting spotter to the designated position.
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Old 05-31-13, 10:17 AM   #1648
Arclight
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There's both an MH-6 and AH-6; the MH-6 would not really be missed and is pretty much build for that kind of mission (SF action). Creeping along low the ground and setting down a good km away shouldn't attract any attention.

Setting the parameters is done at mission start. I just figured that flying HALO runs would be more interesting than the magical "pile-up at flagpole" function.
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Old 05-31-13, 10:18 AM   #1649
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M'kay, taking the chopper for the intel runs then.
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Old 05-31-13, 02:41 PM   #1650
Dowly
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Arclight and Schroeder take out their targets; Arclight a T-34, Schroeder a bird's nest.


First warloot of the day with Arclight overhead.

(Then Schroeder and I met a couple with a bad case of road rage: T-72 & Shilka)


Also, parachuting from base is enabled again.
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