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#1636 |
Lucky Jack
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You can enable/disable most of the major features of ACE 2 with just modules
placed in the mission editor. As for using it, I'm good either way. |
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#1637 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Hott stating patrols walked close past him shows that it helps avoid detection, but indeed if spotted it's only a hindrance to you. There have been a few occasions where we blew the radio tower with satchels by crawling there through high grass, especially at night. * right so should I stick up edited Taki Domi until we figure things out?
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#1638 |
Lucky Jack
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#1639 |
Rear Admiral
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#1640 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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Uploads: 10
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Right, up and running. Please let me know of any issues/bugs, haven't had/taken time for some proper play testing.
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Contritium praecedit superbia. |
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#1641 |
Rear Admiral
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Ehm...what are the things you've modified and we should look out for?
HunterICX
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#1642 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Any of the 4 main helos not being able to load an ammo box or respawning before being completely destroyed, anything around 10 tons not being liftable (Strykers are an exception, should all be liftable), missing weapons or ammo in crates, added vehicles not respawning...
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#1643 |
Sea Lord
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It probably isn't a bug, but parajumping seems to be disabled. I tried to do a scouting trip, but couldn't jump near the target as usual (and wouldn't trek across the whole map just to reach it). Is this normal?
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#1644 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Myeah decided to toggle that off for base. Reasoning being that we never use helos to drop people (yes, you can HALO from a chopper). Didn't consider the lone wolf; the idea was to encourage teamwork.
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#1645 |
Sea Lord
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If it could still be turned back on without too much hassle, that would be much appreciated. Parajumping is the quickest and stealthiest way to get to the target for intel gathering. It also helps to get in position for lasing and eventually sniping. (In short: pretty much everything I ever do.)
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Хотели как лучше, а получилось как всегда. |
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#1646 |
Lucky Jack
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Arclight has a point. We use it quite a lot.
![]() Dont we have Little Birds at base to use? |
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#1647 |
Sea Lord
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Little birds can be shot down. Little birds can be heard. A parachute cannot. Plus that little bird might be more useful for CAS role than transporting spotter to the designated position.
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Хотели как лучше, а получилось как всегда. |
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#1648 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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There's both an MH-6 and AH-6; the MH-6 would not really be missed and is pretty much build for that kind of mission (SF action). Creeping along low the ground and setting down a good km away shouldn't attract any attention.
Setting the parameters is done at mission start. I just figured that flying HALO runs would be more interesting than the magical "pile-up at flagpole" function.
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#1649 |
Sea Lord
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M'kay, taking the chopper for the intel runs then.
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Хотели как лучше, а получилось как всегда. |
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#1650 |
Lucky Jack
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