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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#2 |
Ocean Warrior
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SkipScreen is a plugin for a completely different things.. we are talking about the blocked access of gamefront for some countries and anonymous access through the proxy plugin..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 | |
Navy Seal
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![]() Quote:
![]() ![]() Set within the GroupTypeDefs.cfg we have Camouflage=2 for late, 1 for mid and 0 for early |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
- setting more than three camo schemes for each roster entry is totally pointless; - camo start/end dates, as well as frequency settings, are ignored; - any new camouflage added, must be set in campaign by Trevally in order to show up in game. |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Yeah, sort of. Seems group units have options early, mid, late for camo, but also equip... I noticed something while changing deck gun dates in eqp files for merchants. It seems the upgrade dates can pass and yet convoys merchants don't get deck guns because they are listed in the group as early, which seems to set it to a very early date as opposed to the actual date. Probably the same with camo.
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
That being so, the only way to add some randomness, would be creating new unit definitions of the same model, and giving them various equipments/camouflages ![]() |
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