![]() |
[REL] Flower Class Corvette Pack
Release 1.0
This pack alters a few things on the Flower Class Corvette Escorts. Anti-submarine loadout is improved, with a second set of KGuns added in Aug 1939. The colour of all corvette keels is changed from blue to red. The Flower Corvette diffuse AO skins that ate included are based on historic paint schemes, though are not date restricted as the intent was to increase the variety of colours observed during a campaign. A01 Stock A02 HMS Spirea A03 HMCS Beauharnois A04 USS Saucy A05 HMCS Snowberry A06 HMS Arvida It will overwrite the second stock skin with the green along the waterline (sry I didn't like the patchy textures on the superstructure). I dont use JSGME but have made it with the appropriate file structure, please let me know if you find any problems. Also can someone please report back as to whether the red keel texture is present in their game if they have installed the game to a non-default directory? I am a bit concerned that the path redirection used during GR2 editing might limit it for those people.. http://img211.imageshack.us/img211/8...2523070140.jpg http://imageshack.us/a/img593/8725/s...2601065893.jpg http://imageshack.us/a/img707/1396/s...2601063809.jpg http://www.gamefront.com/files/23345...vette_Pack.zip P.S many thx to TDW for his GR2 editor... |
Excellent! :yeah:
|
I'm impressed.
I made the flower corvette available to the Germans once France was invaded, but I have not released it yet due to the fact that people might not need it. |
Nice mod Jace, I think we all love new details and textures, and V13dweller, I'd use your mod as well, just so its not the same type 34 destroyers guarding all the French bases. variety is always nice!
|
Quote:
Quote:
|
Works ok for me Gap:hmmm:
|
Quote:
@ Jace If I can, I would suggest you to change media storage service for your downloads: gamefront is blocked in several countries, and you will receive many complaints like my one :yep: :salute: |
Quote:
Quote:
Quote:
|
Quote:
Thank you mate :salute: @ Jace11 I had a look into your files, and wow, I have to say that you did an outstanding work :up: My only doubt is about the usage of multiple AO maps. I suspect that the game only accepts three of them for each roster unit entry; occlusion map definitions in excess, if present, as well as date and frequency settings are probably ignored. Going by what Trevally is saying in this post, skin usage is campaign is set in gen node of campaign layer, and in fact thre valid settings are possible: 0 - early camo, 1 - mid camo, 2 - late camo :hmmm: One more remark: Quote:
http://www.subsim.com/radioroom//sho...2&postcount=75 |
Quote:
An addon for firefox called skipscreen helps sometimes with rapidshare, gamefront and mediafire issues. |
Quote:
|
Quote:
http://img401.imageshack.us/img401/3381/40998919.jpg Set within the GroupTypeDefs.cfg we have Camouflage=2 for late, 1 for mid and 0 for early |
Quote:
- setting more than three camo schemes for each roster entry is totally pointless; - camo start/end dates, as well as frequency settings, are ignored; - any new camouflage added, must be set in campaign by Trevally in order to show up in game. |
Yeah, sort of. Seems group units have options early, mid, late for camo, but also equip... I noticed something while changing deck gun dates in eqp files for merchants. It seems the upgrade dates can pass and yet convoys merchants don't get deck guns because they are listed in the group as early, which seems to set it to a very early date as opposed to the actual date. Probably the same with camo.
|
Quote:
That being so, the only way to add some randomness, would be creating new unit definitions of the same model, and giving them various equipments/camouflages :yep: |
All times are GMT -5. The time now is 11:45 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.