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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3301 | |
Samurai Navy
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#3302 |
Ocean Warrior
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My pleasure
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3303 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Hey Guys,
![]() So i seem to be having an issue with the first mission "Baltic Operations". I have been told to attack shipping in Danzig bay. I have sunk a total of six merchant ships for a total of 24456 tons and have completed both primary and secondary objectives. Thing is my progress bar has not filled at all, i have received a radio message telling me to report to Kiel for new orders, So i went back to kiel assuming this might be a bug. It's now the 5th Sep and the mission deadline has passed and this mission is still incomplete. Do i need to sink warships to complete this mission?, i apologise if im missing something really simple, its just with the primary and secondary objectives complete i felt that i would have done enough for this mission. I did a search on this issue and found this thread http://www.subsim.com/radioroom/showthread.php?t=196736 I can assure you that i have started this campaign the correct way as per this thread, and i have even started a new one again just to be sure... but still have the same issue ![]() I have some screen shots to show you guys my stats ![]() ![]() My Mod list Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds sobers best ever fog V22 SH5 Capthelms Audio+SV Touch Ups SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix SteelViking-HotSoup-WaterDrips Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_ERM_Reaper7_NightVision_Black_Ski n IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 SubFlags_0_0_8_byTheDarkWraith OPEN HORIZONS II_full v2.2 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible EUF_UBoat_FX_v0_0_3_ byTheBeast TDW_GenericPatcher_v_1_0_94_0 Thanks guys ![]() |
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#3304 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3305 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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#3306 |
Ocean Warrior
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Look at this post and the several following - http://www.subsim.com/radioroom/show...postcount=3136
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3307 | |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Silly me ![]() Thanks Volodya ![]() |
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#3308 |
Ace of the deep .
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Dont enable the orbit listener with the TDW_SH_NClient_Patch.s5p because you can not load a save game .
Dont enable the other 2 orbit listener patches with the TDW_SH5_Patches.s5p or the progress bar will not fill . Last edited by THE_MASK; 05-18-13 at 09:54 PM. |
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#3309 | |
Willing Webfooted Beast
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The objective is to sink warships, not merchants. It does say 'Sink any warship in Danzig bay', after all.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3310 | |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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![]() Mine say's " Attack shipping in Danzig Bay" But i have it sorted now thanks guys, after i disabled the Orbit listener Just two Merchant ships sunk and im done and on my way to Kiel. ![]() Thanks again ![]() |
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#3311 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3312 |
Willing Webfooted Beast
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Well my version says attack warships and behaves likewise... another mod I'm running is probably the cause.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3313 | ||
Navy Seal
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#3314 |
Willing Webfooted Beast
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I am running v2.2, it's just that another mod of my own has the v2.1 objectives.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3315 |
Ocean Warrior
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Your own mod overwrites campaign.cfg and campaign.tsr? what for?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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