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Old 05-18-13, 06:58 AM   #3301
Tonci87
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Thank you Volodya
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Old 05-18-13, 07:44 AM   #3302
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My pleasure
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Old 05-18-13, 01:58 PM   #3303
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Hey Guys,

So i seem to be having an issue with the first mission "Baltic Operations".
I have been told to attack shipping in Danzig bay.

I have sunk a total of six merchant ships for a total of 24456 tons and have completed both primary and secondary objectives.

Thing is my progress bar has not filled at all, i have received a radio message telling me to report to Kiel for new orders, So i went back to kiel assuming this might be a bug. It's now the 5th Sep and the mission deadline has passed and this mission is still incomplete.

Do i need to sink warships to complete this mission?, i apologise if im missing something really simple, its just with the primary and secondary objectives complete i felt that i would have done enough for this mission.

I did a search on this issue and found this thread
http://www.subsim.com/radioroom/showthread.php?t=196736

I can assure you that i have started this campaign the correct way as per this thread, and i have even started a new one again just to be sure... but still have the same issue


I have some screen shots to show you guys my stats





My Mod list

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
Capthelms Audio+SV Touch Ups
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix SteelViking-HotSoup-WaterDrips
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_ERM_Reaper7_NightVision_Black_Ski n
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
SubFlags_0_0_8_byTheDarkWraith
OPEN HORIZONS II_full v2.2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
EUF_UBoat_FX_v0_0_3_ byTheBeast
TDW_GenericPatcher_v_1_0_94_0


Thanks guys
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Old 05-18-13, 02:24 PM   #3304
volodya61
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Originally Posted by TiberiusXIV View Post
Hey Guys,

So i seem to be having an issue with the first mission "Baltic Operations".
I have been told to attack shipping in Danzig bay.

I have sunk a total of six merchant ships for a total of 24456 tons and have completed both primary and secondary objectives.

Thing is my progress bar has not filled at all....
Have you Orbit Listener patches enabled in the Generic Patcher?
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Old 05-18-13, 02:58 PM   #3305
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Hey Volodya

Quote:
Originally Posted by volodya61 View Post
Have you Orbit Listener patches enabled in the Generic Patcher?
Yes

Should i have not enabled them?
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Old 05-18-13, 03:07 PM   #3306
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Originally Posted by TiberiusXIV View Post
Yes

Should i have not enabled them?
Look at this post and the several following - http://www.subsim.com/radioroom/show...postcount=3136
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Old 05-18-13, 03:14 PM   #3307
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Originally Posted by volodya61 View Post
Look at this post and the several following - http://www.subsim.com/radioroom/show...postcount=3136

Silly me

Thanks Volodya
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Old 05-18-13, 05:02 PM   #3308
THE_MASK
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Dont enable the orbit listener with the TDW_SH_NClient_Patch.s5p because you can not load a save game .
Dont enable the other 2 orbit listener patches with the TDW_SH5_Patches.s5p or the progress bar will not fill .

Last edited by THE_MASK; 05-18-13 at 09:54 PM.
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Old 05-18-13, 06:35 PM   #3309
Cybermat47
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Quote:
Originally Posted by TiberiusXIV View Post
Hey Guys,

So i seem to be having an issue with the first mission "Baltic Operations".
I have been told to attack shipping in Danzig bay.

I have sunk a total of six merchant ships for a total of 24456 tons and have completed both primary and secondary objectives.

Thing is my progress bar has not filled at all, i have received a radio message telling me to report to Kiel for new orders, So i went back to kiel assuming this might be a bug. It's now the 5th Sep and the mission deadline has passed and this mission is still incomplete.

Do i need to sink warships to complete this mission?, i apologise if im missing something really simple, its just with the primary and secondary objectives complete i felt that i would have done enough for this mission.

I did a search on this issue and found this thread
http://www.subsim.com/radioroom/showthread.php?t=196736

I can assure you that i have started this campaign the correct way as per this thread, and i have even started a new one again just to be sure... but still have the same issue


The objective is to sink warships, not merchants. It does say 'Sink any warship in Danzig bay', after all.
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Old 05-18-13, 07:31 PM   #3310
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Originally Posted by Cybermat47 View Post
The objective is to sink warships, not merchants. It does say 'Sink any warship in Danzig bay', after all.
Strange

Mine say's " Attack shipping in Danzig Bay"

But i have it sorted now thanks guys, after i disabled the Orbit listener Just two Merchant ships sunk and im done and on my way to Kiel.

Thanks again
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Old 05-18-13, 07:33 PM   #3311
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Quote:
Originally Posted by Cybermat47 View Post
The objective is to sink warships, not merchants. It does say 'Sink any warship in Danzig bay', after all.
It was in version 2.1, Cybermat.. in version 2.2 you can sink any targets..
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Old 05-18-13, 07:36 PM   #3312
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Quote:
Originally Posted by volodya61 View Post
It was in version 2.1, Cybermat.. in version 2.2 you can sink any targets..
Well my version says attack warships and behaves likewise... another mod I'm running is probably the cause.
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Old 05-19-13, 03:49 AM   #3313
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Quote:
Originally Posted by Cybermat47 View Post
Well my version says attack warships and behaves likewise... another mod I'm running is probably the cause.
You should restart your career for v2.2 to rewrite the campaign files - worth doing as v2.2 is much better than v2.1

Quote:
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Trevally, the new version works very well and I like the base at Memel that you incorporated. I also noticed that you fixed the positioning of the type 2 sub that was blocking the entryway and exit out wilhelhmhaven. Very nicely done sir!!!
Thanks Bandit
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Old 05-19-13, 03:52 AM   #3314
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Quote:
Originally Posted by Trevally. View Post
You should restart your career for v2.2 to rewrite the campaign files - worth doing as v2.2 is much better than v2.1
:
I am running v2.2, it's just that another mod of my own has the v2.1 objectives.
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Old 05-19-13, 09:47 AM   #3315
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Quote:
Originally Posted by Cybermat47 View Post
I am running v2.2, it's just that another mod of my own has the v2.1 objectives.
Your own mod overwrites campaign.cfg and campaign.tsr? what for?
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