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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ocean Warrior
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![]() Well, I had make several tests and didn't saw big changes.. all their (Initial and Delay) settings almost the same.. except one tab - Creation.. what is this?
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#2 |
Ocean Warrior
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EDIT to the previous post
![]() Creation (Initial/Delay) - ![]() ![]() Other differences (Initial/Delay) - EmissionArea → → SolidAngle 10/0 LifeTime 5/12 BitmapParticles → → MaxParticles 20/30 → Life 2/3 → Size → →→ Size 0.8/2 →→ Variation 0.1/0.5 → Velocity → →→ Velocity 3/2.5 →→ Variation 2/1 And that is all ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Creation (Initial/Delay) - => initial splash particle generator spawns two times more particles per unit of time than delay particles.
EmissionArea → → SolidAngle 10/0 => initial particles are spawned within a space of 10 deg from henerator's origin; delay particles are more concentrated. LifeTime 5/12 => initial particle generator lasts only 5 secons; delay generators lasts more than two times longer. BitmapParticles → → MaxParticles 20/30 => the game can render up to 20 initial particles (when this limit is reached, the game waits for old particles to disappear before genereting new ones); maximum number of delay particles is 50% bigger in comparison. → Life 2/3 => initial particles last 2 seconds before desappearing. Delay particles can last 50% longer. → Size → →→ Size 0.8/2 => on average, delay particles are 2.5 times bigger than initial particles. →→ Variation 0.1/0.5 => initial particle size varies two times more than delay particle size. → Velocity → →→ Velocity 3/2.5 => initial particles are a bit faster than delay particles. →→ Variation 2/1 => initial particle's speed varies two times more than delay particle speed. What about overlife settings? I see there are some difference between the two generators (creation rate overlife). These settings can have a big impact as well ![]() |
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#4 | ||
Ocean Warrior
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![]() ![]() I just wanted to show you differences.. Quote:
![]() Did you think about the new texture for delay? we can use one of unused nodes.. I mean SmokeAdd node or any other.. I don't think that creation a new node in this (TDW_Materials) file is a good idea.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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preview-copies:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() and some others, like the splash and water-explosion. Maybe you could use something. I sent you the files. Yes. Sometimes I also noticed like that. Especially working with textures, sometimes instead of new textures in the game appear old or vice versa. This fad JSGME.) |
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#6 |
Navy Seal
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#7 |
Navy Seal
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![]() ![]() Would be awesome to have a slightly delay between the 6 first effects like 1/4 second each...
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#8 | |
Black Magic
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#9 |
Ocean Warrior
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Maybe it's strange but it was yours file..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 |
Black Magic
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#11 | |
Ocean Warrior
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![]() I'll fix this before we send you the files with the reworked torpedo explosion effect..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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