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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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Thanks for the pointer, unfortunately I ran into a problem while doing the Baltic Operations mission (the very first mission on OH2) that I kept CTDing when in close proximity to polish DDs. First time just as my 2nd torpedo hit the enemy, 2nd time I was close by but not actively engaged, 3rd time was when I'd almost finished it off and another steamed in to the rescue, 4th time was when the 1st torp hit. So no consistency so I have no idea what caused it, but I removed all mods except OH2 and it happened again, then I deactivated OH2 as well and vanilla is running absolutely fine, no problems whatsoever.
Should I try activating the mods again next time I'm in port? Is it likely to be a problem with OH2 as a whole or just with that opening mission? If OH2 plays up again, is there another mod that extends the game to '45? |
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#2 | |
Navy Seal
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#3 | |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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There's a fix? Where's that? Either I'm going blind or it's well hidden ![]() I guess a lifeboat mod just adds lifeboats, right? (Actually one of the nicest little touches in SH4 I thought, pity SH5 doesn't even seem to have crews). Forgive my ignorance, but how would adding lifeboats fix a CTD problem? And any recommendations as to which lifeboat mod to get? (I didn't see any myself but can't say I was looking) |
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#4 | ||
Navy Seal
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http://www.4sync.com/archive/PSTJPK8...tch2_Full.html Quote:
Oh where did I put those lifeboats ![]() ![]() |
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#5 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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So the patch has life boats or removes the need for lifeboats? I'll give it a go either way. Thanks
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#6 | |
Navy Seal
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#7 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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OK great, thanks, I'll reactivate mods when I finish current patrol (returning to Wilhelmshaven now, in fact) and see how it goes
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