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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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So the patch has life boats or removes the need for lifeboats? I'll give it a go either way. Thanks
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#2 | |
Navy Seal
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#3 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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OK great, thanks, I'll reactivate mods when I finish current patrol (returning to Wilhelmshaven now, in fact) and see how it goes
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#4 |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
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OK since reactivating the mods, and chucking a couple of extra new ones in the mix (TDW's UIs, RealNav and swapped RealEnv for DynEnv) game seems to be running fine. I've had one more CTD but have no idea what caused it, but on the whole the game seems a lot more stable now.
Trouble is, now all I can hear through my hydrophone (KDB) is a sort of bubbly glugging sound. Even weirder, it even does it if I try listening while surfaced (surely the KDB should give me no sound while surfaced). I don't know if it's stopping my soundman from hearing stuff or if we just haven't been in range of anything, but I can't see myself being able to hear anything over it. Anyone know which mod causes this? My suspicion is the DynEnv Sounds add-on (as I think it's the only one I added which changes sounds), but obviously not 100% sure. Is there a patch/fix for it? Or am I just gonna have to deactivate the mod responsible when I find it? |
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