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Old 05-07-13, 07:44 AM   #1441
Arclight
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Yeah but how would this take shape? We gave it a shot with STAB back then, drawing from SUBSIM, but there wasn't that much interest.

If we really want to go down that route without joining an existing community, we should probably rent a server to host games, a webpage and a forum. Likely TeamSpeak too.

I'd be pretty interested in managing something like that, but I've got enough extra costs as it is, keeping the server/"server" here running.
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Old 05-07-13, 08:46 AM   #1442
Takeda Shingen
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Yeah but how would this take shape? We gave it a shot with STAB back then, drawing from SUBSIM, but there wasn't that much interest.

If we really want to go down that route without joining an existing community, we should probably rent a server to host games, a webpage and a forum. Likely TeamSpeak too.

I'd be pretty interested in managing something like that, but I've got enough extra costs as it is, keeping the server/"server" here running.
How much to rent?

I'm going to suck and suck terribly, but those videos looked like a lot of fun, and doing it with you guys is something I really want to do.
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Old 05-07-13, 09:16 AM   #1443
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I'm going to suck and suck terribly, but those videos looked like a lot of fun, and doing it with you guys is something I really want to do.
Wait.. what are we talking about again?
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Old 05-07-13, 09:23 AM   #1444
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Wait.. what are we talking about again?
Stair humping?
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Old 05-07-13, 09:31 AM   #1445
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Confirming that Dowly's stair humping video made me warm and tingly.
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Old 05-07-13, 09:47 AM   #1446
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Confirming that Dowly's stair humping video made me warm and tingly.
C4 can do that to you.
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Old 05-07-13, 10:34 AM   #1447
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Has anyone thought about trying to form up a squad for something like the Shacktacs group. I mean, I love the Domi maps as much as the next man (they are a lot of fun) but there's rarely more than six or seven of us on at a time, so the action is scaled to that.
Just a thought, I mean, I know it'll require playing with other people on the internet, which might scare Raptor since he won't be able to do his Leeroy Jenkins into the middle of the enemy group, but it's an idea.
Ow I do agree, I think we did a couple of ArmA runs on this Tactical Gamer server or something like that back in the day...those where fun.

Problem I have is mods, every server probably has their own little soup or cherry picked a excisting mod to pieces to grab what they like and remove what they don't like.

Now this App you can get that does the work for you is fine, apart from that fact it's a hog and before I'll join I have to sit through watching my Spanish Internet taking its time downloading hundreds of MB of junk I'll probably use once if we change server from time to time.

I would be perfectly fine if we find 1 server we meet on whois modsoup isn't rocket science and they only update their stuff once in a while instead of every damn week. I don't mind mods I just hate to keep track of it to maintain it all.

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Yeah but how would this take shape? We gave it a shot with STAB back then, drawing from SUBSIM, but there wasn't that much interest.
So hiring a server would be a waste of cash unless we have established a hard core of players that keep it alive.

Quote:
Originally Posted by Arclight
If we really want to go down that route without joining an existing community, we should probably rent a server to host games, a webpage and a forum. Likely TeamSpeak too.
We could just enter an excistings group's server as a own little band of misfits and use the ingames VOIP to communicate with them if needed.
We're just big enough for a squad that deals a lot of damage...granted it's usually ourself we get killed then the enemy but damage is damage...right?

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I'd be pretty interested in managing something like that, but I've got enough extra costs as it is, keeping the server/"server" here running.
Pointless unless as said above we've established that there is a hard core of us that want to keep it alive and kicking and move beyond just joining games or hosting private games.

I say for now we try.

Private hosted games which runs missions on a spec ops level, which is enough for the people we have playing.

Domi, perhaps we should invest some time in looking what kind of servers are out there ofcourse if you want to enjoy any tactical enjoyment instead of a loose band of headless chickens (like us) it should be owned by a online squad that runs their server open to public.

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Old 05-07-13, 10:40 AM   #1448
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How much to rent?
Depends on the number of slots you want; the number of people that can connect. Here it's about €1,- per slot, per month. So say you want a 32-player server, it's about €30,- a month (some $40,-).


Hunter: to be honest I don't see it happening in a million years. Communities tend to grow around existing sites. Once you have the community it makes sense, but indeed not before. Another thing is that there would never be much of a core beyond ourselves: our explorations into hosting Arma and DCS has already shown that stated interest often doesn't translate to actual participation, let alone continued participation. Even if you get a good group, half of them might be gone a month later.
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Old 05-07-13, 11:26 AM   #1449
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Hunter: to be honest I don't see it happening in a million years. Communities tend to grow around existing sites. Once you have the community it makes sense, but indeed not before.
Ow I agree, though we've already imo accomplished quite a bit to have a Subsim group that takes part in different games. Heck I'm still suprised we've managed to keep the lolwaffles alive and kicking from 2008 to 2010 and we flew a lot back in those days pretty sure it was like 4 evenings a week and sometimes even more. I can only put blame on myself that I've let it slide as at the time I just ran out of ideas and steam for IL2.

Next I think our game library doesn't help...so much to play
back in the day I had pretty much only IL2, the rest played games I didn't had and they didn't had the games I played. I've cacthed up quite a bit in those years to my regret at times whenever I see those moths fly out of my wallet Ah well my excuse is that I've quited smoking so better waste that saved cash on my other much worse addiction

Quote:
Originally Posted by Arclight
Another thing is that there would never be much of a core beyond ourselves: our explorations into hosting Arma and DCS has already shown that stated interest often doesn't translate to actual participation, let alone continued participation. Even if you get a good group, half of them might be gone a month later.
That's part of a online community, you get some that stick and some that go. Though if you keep it up for a while you will notice that slowly but surely the core grows...even if it's a one at a time.

What I notice with our game activity we play online that it is extremly seasonal and all over the place, then we have a week or 2 we play intensively a Paradox title, then it's Civ V, then it's a classic like Rainbow Six or W:EE&W:ALB. I think we also stopped setting a date for a game we play instead it's the usual on TS and we get to doing something when one or a few made their minds up instead of ''whatever/I'm fine with everything'' answer. If we say for example Wednesday is ArmA II perhaps it'll kick some regularity in our group? I think a week day suits better then weekend as some may actually have an attempt at ''life''

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Old 05-07-13, 11:46 AM   #1450
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I think setting a defined date can be a good idea if we want to get more people. Also, I think that if we are going to set up an ARMA II game, we should make a separate thread about it with the time we're going to run it, the name and address of the server, what is required to play and so forth. I think more people will see that than they will a random post on page 98 of the ARMA II thread.

Of course, we probably won't get many people anyway. DCS had a fixed date and a its own thread and despite a lot of people saying they'll show up few ever did in practice.
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Old 05-07-13, 11:46 AM   #1451
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I think a week day suits better then weekend as some may actually have an attempt at ''life''
I've got two young kids, so I traded in my social life a few years ago. That being said, Wednesday should work for me. I need to install TeamSpeak and Arma II, plus whatever mods you guys use.

Also, Street Fighter. Effin' Street Fighter.
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Old 05-07-13, 11:59 AM   #1452
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I've got two young kids, so I traded in my social life a few years ago. That being said, Wednesday should work for me. I need to install TeamSpeak and Arma II, plus whatever mods you guys use.
Do you already own ArmA II?
if not you should then get ArmA II Combined operations which includes ArmA II's expansion pack Operation Arrowhead which is what we all use.

Also it's interesting to look into ArmA III now it's in Alpha.
50% off and get acces to the alpha, beta and later it'll be upgraded to the full game when it's released.

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Also, Street Fighter. Effin' Street Fighter.
There's no need to block against you

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Old 05-07-13, 01:20 PM   #1453
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This mission sounds interesting:
http://www.armaholic.com/page.php?id=16162

Very much like the escape mission in the original OFP.

My only concern is that it might be too long.

I'll give it a test tonight and see how it is.

EDIT: It would seem the mission folder has intructions on how to port the mission to other islands.
So, if Chernarus is too large, we could try it on a smaller island.
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Old 05-07-13, 02:24 PM   #1454
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Just a little clarification, I meant that we join another group as a group, a bit like that Tactical Gamer server, Shacktac was just an example because it seems fairly well organised, and has a good radio mod system.
Hunter has a point about modsoup, so whatever server we chose (if we chose one) would have to be one that we'd play on for some time.

Obviously, this is just pie-in-the-sky thinking, inspired by the video that Dowly posted and I don't really expect it to go that far. Tak, I look forward to being shot to pieces alongside you.

EDIT: Dowly, I like the look of that mission

Last edited by Oberon; 05-07-13 at 02:35 PM.
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Old 05-07-13, 03:51 PM   #1455
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EDIT: Dowly, I like the look of that mission
I'm afraid it seems to be way too big for us.

The idea is nice, I loved that mission in OFP, but there's so much to do in it
that it would probably take 2-3 hours to complete.

You start with nothing. No map, no compass. You can control the amount of
enemies there are around, which of course makes it faster to kill them and grab
their stuff, but the default setting (high number of enemies) was too high.
And even with that setting, it took me about 20 minutes to get a compass
from one of the fallen baddies.

To complete the mission, you really need the map, and compass of course,
then you're going to need heavy weaponry (supposedly) to attack and capture
one of the comm centers and only after that will you start heading for extract.
So, sum all that up and it's going to take some time.

Might work on a smaller custom island though.

EDIT: Or just by making our own mission. The Ambient Combat Module might work
with a bit of tweaking.
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